Template

1940 Germany Breakthrough

C

CAC-2026  ·  134 views  ·  2026-09-10

1940 Germany Breakthrough
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
Might be a bit too ambitious with what's possible in 1940's Germany, but with good doctrines that increase org, and with high enough HP, i think this can be a fairly alright template to break through the line. I don't have No Step Back, so that's why I didn't make custom tanks or added in SPxx or flame tanks. As always, give criticism, thank you.

Comments

C
CAC-2026 OP 2026-09-10
0
Funny enough, I sent this to grok, just wondering what it says, and it recommends having mediums instead of lights, and taking out 1-2 of the pulled artillery to get org and keep the stats. I wanted to use mediums, just didn't know how possible it would be to convert and build enough mediums to reinforce quickly.
1
123 2026-09-10
0
@CAC-2026 that will make strong div, if you want to just imptove this, I would remove 1 tank to make it 35w
F
Francissaucisson 2026-09-11
1
in the current build, which is subject to change because of the beta changes, regular tanks are basically SPGs or TDs with less stats. In singleplayer, since you don't need hard attack, you should only use SPGs. You'll get enough breakthrough by adding radio and 4 armor clicks to your SPG. Medium tanks are much better than light tanks, medium SPGs being the current meta. Optimally, you'd want to use infantry or cavalry before you get access to mechanized. Trucks aren't great but it's fine if you just want a funny speedy division. The motorized line arty is very bad though, it has no stats per width and doesn't even get the width reduction from the doctrine which would at least make it not terrible. If you don't have howitzer 1 (1940 arty tech), you can use a close support gun to get the SPG designation (1937 tech) or the autogun 1 (1936 AA tech) if you want to stay on normal tank. As for the support companies they aren't bad but here's some stuff you can improve : Add logistics and medium flame tanks (S tier company, always go for it), move the AA into the two regimental slots you get under the motorized or make use of the tank regimentals by using a self propelled AA. You can create cheap ones an use light tanks for it with lvl 2 AA gun. Overhaul it's an OK division. Combat width is fine even though you should stick to 36width (32 if mountain fighting) if you don't have lots of doctrine mastery and you should never exceed 39 width (39.1 being the limit before 2 divisions cannot enter a forest tile from 1 direction, which is the most common terrain on the world map)
C
CAC-2026 OP 2026-09-13
0
@Francissaucisson I appreciate the tips, I don't have No Step back, so I can't add self propelled's and flame tanks, but I did play a mod a bit ago that did add in SPxx and it was phenomenal with the benefits. But on vanilla, I'm basically stuck with the base game stuff. I'm thinking about getting DLC soon, though.