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Combat insertion Paratroopers

captainfordy

captainfordy  ·  44 views  ·  2026-08-31

Combat insertion Paratroopers
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
I notice people using 8 paratroopers but no one has explained why, you can add one more and open up a extra regimental support which can be used to massively buff soft attack, or if you want to use them purely for defence then I would put in heavy weapons companies

Comments

1
123 2026-09-01
0
Seems alright
F
Francissaucisson 2026-09-11
0
Rocket arty doesn't get nearly as many buffs as infantry guns and require late tech for barely more flat stats. Bigger div is better for attack. A 36width para should be prioritized if you're not paraswarming or VP sniping. You'll need the HP stack to be able to force atk/last stand Don't forget that light flame tank company is paradroppable. It's an easy way to get +40brk points in this div. Overhaul it's good enough for Singleplayer and alright if you choose your engagement selectively (avoid AA-rich environments and heavily defended areas)