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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
This is a classic high-speed division design that does not take air defence into account.
Comments
SWISH
2026-06-11
0
Armor seems low for this type of build, wondering if it can be improved with the tank designs.
Also the new layout with the regimental companies will take me some time to get used to lol
0
@SWISH I don’t usually prioritise boosting Armour specifically, as in the mid-to-late game the cost-benefit ratio of this is disproportionate to that of Piercing. This seems to be a common misconception: Armour itself isn’t important; the reason for stacking Armour in builds is that doing so yields a high Breakthrough rate.
SWISH
2026-06-12
0
@ab1437nb1 true, good point
Hungarian_Patriot
2026-06-15
0
if u give it 1 more medium td it will be better but its pretty good other than that, germany barb tank
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