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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Realistic ALA
Aside from the level 3 radio, this is the ALA that appears in a lot of my builds, a moderately armored infantry tank with a advanced autocannon.
Square Trench Rats
A build that uses Irregulars to slowly grind out ridiculously high org and breakthrough for the cost. While irregulars needs three doctrine milestones to really give you any benefit here, it does eventually get one of the best orgs and very solid breakthrough/soft attack bonuses here! (With some of the pending beta changes, you might be able to achieve far greater breakthrough with mobile warfare, if you want a violent pushing unit here.) Alongside you know, recruitable pop. 5% battle phase breakthrough from smoke and fire. _________________________________ Practically speaking, this doctrine will give a very hard early game before achieving apotheosis. Mobile infantry will give vaguely the same stats, but with worse soft attack by 20 points. Built to hold, and definitely what we in the business would call "Obsolete" when viewed from a historical lens, the high org does mean the enemy will potentially shred these guys if you get pinned down if you don't take advantage of a more expensive airborn armor design to armor meme underequipped enemy units. I should probably post my ALA design, its a bit expensive as its fast enough to go with "Mobile infantry," but it was designed for cheap reliable breakthrough. (What's fun is, you know, you can push it to give up to 30 armor in ALA with a more expensive advanced light tank.)
Chilean Potential
So.... Chile can get +25% special forces cap, land of mountains, mountain guns, and well, night vision 1 early (If you rush night vision a few years early, you can take a focus in 1941 to instantly research night vision 2 if I'm reading this right.) You also have an artillery expert, and a commando advisor who is a good potential general in your army. (But you will need to earn your infantry expert.) This means with infiltration tactics you can have mountaineers that can make almost fully unimpeded night attacks at almost complete random, and this divisions mountain modifier is a good 6% higher than promised. That and well, the artillery buffs make breakthrough relatively cheap with fire concentration, rangers, rapid emplacement, and jager training. ***(Not sure if this is better than say, a budget field engineering build with airborn light armor filling a breakthrough role.)*** As is often true with special forces heavy armies, I'm going commandos to bloat the health pools up to offset the special forces low HP, as organization is seldom the issue with SF spam.
M3 lee early production
I'm back to present a historical reconstruction of the M3 Lee. At the beginning of production, its armor was riveted, but in later production it became cast. Historically, it was only a transitional tank for the USA. Indeed, at the start of the war, the only tanks available in significant numbers were the outdated Stuarts, and the Sherman wouldn't appear until 1942. In short, it was primarily the result of improvisation. It made a good impression during its first appearance in North Africa, where its 75mm gun riddled the German Panzer IIIs with holes, as they struggled to penetrate it head-on, forcing them to regularly rely on the 88mm anti-aircraft gun, artillery, and aircraft. But it was against the Panzer IVs and other heavier German tanks that it showed its limitations and was replaced by the famous Sherman.
Remember what I told you about the RATS.
I can't show you the maximum breakthrough possible on Rocket Artillery simply because Hoidesigner treats the two types of motorized rockets (TRA, MRA) as one unit, meaning that if I unlock the rocket artillery the stats will double, giving a false picture of how good this is. - It will just act like you can have motor rocket equipment and towed rocket equipment equipped in one spot. Which is a quantum impossibility in hoi. MRA is more expensive, and will have less breakthrough since you can get immense breakthrough on TRA made with an artillery MIO built for breakthrough, where as MRA's MIO is... Trash. (Compare +24% breakthrough with well, nothing.) Still, motor rockets can now act as a budget tank, especially with a proper special forces build for artillery buffing. Remember, we are leaving like 8 breakthrough off the table here!
Deepest Trench
Our heads are so far up our own rears we actually drowned in 1933.
Thick Neigh-bors
Damn these boys are clopping all over the place. Howdja turn the horses into a budget tank?
Self prop aa
Self prop aa for pretty much from 1940 onwards to go with your tanks
Semi-Armored scout screen
compatible with zombler doctrine. Its cheap, it dodge, it have HP, and minimal armor with high attacks, spotting, and potential accuracy. Because of the army spirit, expect crazy high torpedo accuracy. The zombie will want some sort of carrier backup, and underway replenishment however.
Ftas Zobmise
Hert'ye fater uryo rabins
Pretty basic tank (panzer4)
Just a normal improved medium tank, that also happens to be pretty much historical panzer4
Low Vis SHBC
Wow its as fast as a torpedo cruiser or a high speed escort cruiser, wow. You can only see it from the horizon rather than from space, wow.







































