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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
High organization special forces with a minimum amphibious landing % effectiveness. At around 50% you negate the landing penalty. Designed for limited offensive operations, but mostly good org.
If you are wealthy, and engineer vehicles for more stats. If you are really wealthy, the marines get much more HP as amtracs, which turn you into a bit of a monster even if you can't go full speed with this as amtracs get too many discounts, so it can be conditionally worth it.
Comments
W
0
Expensive version. Accidentally clicked the wrong grand doctrine for the cheap version, but it matters oddly little here.
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W
0
@123 Its oddly common in certain settings actually, as its common for naval invasions to target a specific hill tile due to it being in the line of fire of not one, but four angles you are allowed naval invade from.
As such, a mountain marine unit is a generic special boy because its great at that one naval invasion that gets used in MP a bit.
Design not found or is no longer public.
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