Catalog | HOI4 Division Templates
Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.
Armored Division (Single Player)
35W Attack Divison
I honestly use this Divison quite a lot i want to ask for opinions about this Divison
Motorized Rockets
Built this template to quickly suggest a Rocket Artillery template on a Reddit post Never really used Motorized Rocket Artillery units before in the game (Always thought they weren’t worth the research). Anyone else used them or any have tips in using them? Would love to see if there’s potential scenarios in which they could be useful or in what ways the template could be improved for this type of unit build
Fall Weiss Challenge
This is the first community challenge on Hoidesigner! Build the strongest offensive German division for Poland, 1939. The challenge will run for 5 days - best submission by Wednesday, March 25th 2026 EOD gets rewarded with the first Hoidesigner challenge medal! ----- Challenge constraints: - Up to 1939 tech only : No unit restrictions - Mobile Warfare Grand Doctrine Required - Max 2 sub-doctrines unlocked ------ How templates will be ranked: Submissions will be scored across three categories: 1. [Weight 50%] Raw Offensive Power = (Soft Attack × 2) + Breakthrough + Org + HP (Hard attack and piercing excluded — Poland has no meaningful armor in 1939) 2. [Weight 25%] Production Efficiency = Raw Offensive Power / Production Cost 3. [Weight 25%] Manpower Efficiency = Raw Offensive Power / Manpower Cost * Scoring updated based on feedback (Thanks to r/TheMelnTeam): Soft attack will be weighted higher as the primary damage stat and HP added to prevent unrealistic builds ----- This is the opening move: 36 width, four line artillery battalions with 331 soft attack. Aggressive, built for one job: breaking through before attrition matters. Think you can do better? The challenge is open! Let's find out what the best Fall Weiss division actually looks like.
33W Marines
Built to dominate naval invasions. Not just getting ashore, but holding its ground and pushing while waiting for reinforcements . The Flame Tank support adds terrain bonuses across tile types which boosts the marines capabilities. This template will perform well whether you're landing on a jungle coastline, a fortified port, or a river crossing. The Field Hospital is there since at 18.2K manpower per division, losses pile up quickly when your division isn't armoured. Best for: Committed naval invasions, Pacific campaigns, fortified coastal assaults.
10W Coastal Defense
A lean, low-cost division built for one job: holding coastal tiles and ports that larger divisions would be wasted on. When you aim for this type of job, you'll look to keep your supply, production cost, manpower as low as possible while maximizing your defensive stats such as defence, organization and HP. Best used for: Coastal and port garrison, island defense, and defend river crossings (note the green River and Amphibious terrain ratings). Not suited for: Offensive pushes, facing concentrated armour, or any situation where you need meaningful breakthrough.
Infantry 27W
When you need a frontline that pushes rather than holds, this can be a decent option when you're looking at infantry templates. The 27-width hits the sweet spot for plains, hills and forest tiles. Two of these fit cleanly into a 54-width engagement without penalty, letting you concentrate serious firepower without overcrowding. The org at 37.5 is not great but OK. Avoid feeding this division into sustained back-to-back engagements without rotation. The field hospital support company helps offset manpower bleed on longer campaigns, which matters at 11.9K manpower per division. Supply cost of 1.44 can hurt a bit. This means your logistics need to be in order before committing these to a major offensive. Don't push through broken supply lines. This division will degrade fast without proper support. Best used for: Main offensive pushes on prepared frontlines, coordinated breakthroughs alongside armour, sustained attacks in varied terrain, and any campaign where you need infantry that can genuinely crack a defensive line rather than just probe it. Not suited for: Supply-constrained theatres, prolonged attritional combat without rotation, or facing heavy armour without tank support alongside. Piercing at 4.1 won't stop any serious tank division.
Mountaineers & Artillery 33W
Juicy terrain modifiers to go alongside strong stats. Any combination of mountaineers and artillery can form a powerful overall offensive template. This template shines in: Offensive push on mountain and hill fronts, jungle and forest campaigns, fortified defensive lines, river crossing offensives, and any theatre where terrain is the deciding factor.
Basic Garisson
The smallest useful division in the game, and arguably the most IC-efficient unit you'll ever build. This isn't a combat template. Its entire purpose is suppressing resistance in occupied territories, and for that job a single cavalry battalion can do a decent job. The logic is pure economics: one cavalry battalion costs almost nothing to produce and consumes virtually no supply. If you're looking for the cheapest garisson template that can do its job, this is the one.