Catalog | HOI4 Ship Designs
Browse and rate player-created HOI4 ship designs. From fast escort destroyers to massive fleet carriers. Get inspired to build your own and share them with the community.
Semi-Armored scout screen
compatible with zombler doctrine. Its cheap, it dodge, it have HP, and minimal armor with high attacks, spotting, and potential accuracy. Because of the army spirit, expect crazy high torpedo accuracy. The zombie will want some sort of carrier backup, and underway replenishment however.
Ftas Zobmise
Hert'ye fater uryo rabins
Pykrete battlecarrier.
- It costs twice as much as the equivalent carrier. - Its slower than a brick at sea. - You should never build this. + Space efficient designs I believe lets us get 90 deck size (+1 deck), space efficient designs is pretty good on carriers you leave a little under-decked making them less cost ineffective. + Your capital line will give it screening bonus giving it great accuracy for wiping enemy screens. + Uses regular planes, not naval planes. + Resists weather penalty. + Truly global range. + Its very swaggy and it makes you look cool.
Low Vis SHBC
Wow its as fast as a torpedo cruiser or a high speed escort cruiser, wow. You can only see it from the horizon rather than from space, wow.
Pequeno Getúlio
Fun fact, because Brazil gets a second raiding shipbuilder, we get to have one customized for just the submarines, and can have one with the fabled space efficient designs for far more aircraft capacity. So while the deck size is quite small, as it is a sub, don't you worry, we are packing Getúlio to the brim here.
Abelha Melífera
A last ship of my brazil spam taskforce setup. We obviously need a stupidly fast, nearly invisible destroyer to top the fleet off and make it invincible to getting screen wiped. Because of the soviet raiding shipbuilder, we actually get this immense discount on these.
Dona Maria Glória ("Fast" Battle Escort Carrier.)
Ok so hear me out the end of this silly little doctrine of torpedo cruisers was always trying to be these silly escort carriers so they can use the screening bonus accuracy to hit enemy destroyers with extremely high accuracy, and better sweep the enemy destroyer line since yes, screening bonus gives this stupid accuracy bonus to your weapons. Its stupid, AFAIK the biggest weakness of escort carriers is you can't even raid convoys with their guns, but I want it nonetheless. You'd need the speed milestone in the special project for this to not slow down your cruiser fleets, but the nice thing is, you can get that speed milestone for the speed needed for this to act as a fleet support ship. (If you don't care about your strike forces only being 32 ish kph, you can just go with the extra deck size option IIRC I think there is one.) The other ships are named after bees and wasps and stuff, so obviously the carriers we want are named after a Empress for a queen pun. (I'm sorry for your sacrifice great emperor, you had to carry the bees with you for so long... (This is a joke that our interim converted cruiser was named after Dona Maria's husband. Don't think too hard, your brain will go places you don't want it to go.))
Dom Pedro
An "early" escort carrier for the earlier torpedo cruiser, to match its speed until we can get our real dream support ships later. Its here specifically just so we have something around to grind MIO points in our carrier MIO before we finish our special project.
Vespa Um
Bonuses not portrayed: Selective engagement and the commander/navy staff giving you visibility and speed bonuses, 15% more torpedo attack and torpedo accuracy from the progress milestones in the special project. ___________ you might think with all of the stuff I know, I don't actually know if the heavy cruisers bonuses apply to a heavy torpedo cruiser, but the heavy guns still give plenty of HP so I'm going with it, especially given the hard attacks are still devastating even if they are limited in numbers. If you can get the screening bonus to accuracy effect, obviously you want this to be heavy so you can pair this with light task forces, have a strong destroyer, and have these vespa on the backline wiping the entire enemy fleet with their apocalypse tubes. Just think, over 200 torpedo attack will be possible on refit. (If this still does get heaviness bonuses however, AA cruisers would make this super tanky against air strikes, and give it 15% more speed. You lose torpedo attack, gain some LG attack... Makes me desperately wish the vanilla torpedo cruisers had a secondary gun slot they could mount for another DP gun.) ___________ When Brasil gets the ability to import naval designers, they really get the best of the best. This design is possible as the soviets I'm 99% sure since this is their borrowed MIO. Still I'd call it a soviet borrowing of Brasilian Improvisar through trade. This is not a ship of smekalka, even if it feels like it. ___________ Its still a little strange how on the stat card here it shows a max speed of 32.1 instead of the 36 I got in the designer.
Speedy Surface Raider
A cheap survivable surface raider which uses components whose whole purpose is that they have speed penalty typos that are suspiciously low. That and of course, extreme spotting ability to help your anti-submarine depth charge patrol ships do their job, and decent air attack. (As sub spotting, I didn't notice, was actually fixed!) Aimed at being fast, aggressive, and high dodge rate against all threats while being mostly unaffected by the summer beta nerfs. If you went with AA cruisers, this would work as a great screening ship for a heavy cruiser that uses the +15% speed bonus for being a heavy cruiser.
First attempt at an early game destroyer
Not too sure how to specify for navy like i can for land or air, I understand navy, i know what each ship is for, and how to do some stuff regarding it, just not enough to be any good at it. Anyway, definitely give tips and pointers. Numbers I should reach for, and what terrain i should watch out for.
Low visibility
I know it is trash, but nobody will see it












































