Catalog | HOI4 Division Templates

Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.

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Blitzkrieg Mech/moto with motorized rocket arty

I wanted to make mobile doctrine relevant again using off-meta and make rocket arty good too. The whole division might require intensive research in the early game, but I keep it cheap for any major in the game or nation with decent industry. You can start this with mounted infantry with tanks and then swap to moto/mech with rocket arty if you have enough fuel. The chopper is not required. Which other stats here should I increase? Keep in mind the tanks here are the base game, tier 1, so no kind of modifications, so the whole div would be much better in game after spending some army XP, that is why the speed is stuck at 6.6. The doctrines are: Mobile Warfare with Mobile Infantry, Flying Batteries, Streamlined Deployment and Mission Type Tactics.

showcase rate my build help wanted +5
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Buffy-Chungus infantry HP/org stats

I recognise I am quite disappointed with this infantry div, I tried to do something effective but off-meta INF template... for that I used some underused doctrines; the whole of them are: SF with La.Un.Ta., Air Cav., Streamline Deployment and Mission Tactics. The only good stuff I recognise here are the HP, defence, and ORG, this unit is expensive so It wouldnt be affordable for minor nations or nations qwith lack of manpower... another thing worth to point out is the Speed, some doctrines increse the infantry base speed and I got it with heli and streamline deployment that give armoured support and armoured signal the bonus to add base speed for the leg infantry, but only to a shy 5.2... nothing to brat here. Any idea of how to improve this?

meta offense infantry +2
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Regimental meme team supreme 1942

kaplap kaplap kaplap rout now rout now eeeeh~? not running away yet how gross. You are going to get overrun now if you don't turn tail and run away~! whats wrong why are you hiding behind cas~? you know that won't save you now~! (Those are artillery noises at the beginning, I promise.) I know this seems potent, but remember the stats are going to be a bit higher post summer beta. With variants this can be a good 30% cheaper. We will have more defense in the future. Thankfully, the line artillery soft attack on rangers seems to be working now. Thanks HOIDESIGNER. I'm sorry for the brain rot I hope you can recover from this emotionally and move on with your life.

showcase rate my build offense +4
Template Built for v1.19

28/W L.SPA

Rate It :D

rate my build offense tank +2
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This was supposed to be marines but I got carried away.

So the idea here was because the marine doctrines were kinda meh I was going to make a mountaineer/jager doctrine division that just turbo buffs marines using rangers, given the marine doctrines are so bad sometimes extra buffs on your ranger scout can overwhelm the stats you get from picking marines for your doctrine. This devolved into a rabbit hole where I used the terrain bonuses of commandos, flame tanks, assault engineers, and mixed special forces/regular infantry to create an abomination that doesn't care what terrain the enemy is defending on while having stupid high org and hp for the stats, but I had also turned recon rangers into the worlds ultimate artillery support unit so I decided to make our attack disgusting. Normally its borderline impossible to beat field engineering or assault recon for breakthrough, but because of the quirks of this build its all irrelevant may as well motorize the guns for that fat org. Post summer beta our defense and breakthrough also spike up from the flying batteries buff and the rocket artillery buff! Worth noting: The hard attack of this division should be higher than is shown, the commandos hard attack buff on light infantry doesn't seem to apply. 18% hard attack from 4 mio points. All arms at defense, etc etc. I also have no defined tank doctrine here, so there is room for a quarter more stats in breakthrough, or hard attack depending on what insane madman optimizations you make. It also had custom flame tanks/tank destroyers to optimize its breakthrough with my signature cost of almost nothing, but for some reason these are not saved here so we lost a lot of breakthrough, but I'm looking forward to post summer beta stats for those 160 attack 50 breakthrough MRA that I've meticulously optimized for.

showcase all-terrain offense +7
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PhreakierPhranks that are finally a decent use for armored cars via wheely dans sweatshop

So. Armored cavalry lets you buy an army spirit that gives 15% mechanized and armored car cost. With the right MIO you could massively increase anti-tank attack, reduce costs, and if you go superior firepower all arms at defense gives all infantry +25% hard attack on their infantry equipment. +18% hard attacks is available on the MIO, which means we have finally invented the anti-tank AK-47. That would lead to approximately 40% more hard attack than is shown here, this becomes a fast, tanky, organized meatgrinder of a division that still has piercing and the ability to attack effectively. The hard attack can become remarkably high for some division that doesn't have any dedicated anti-tank assets outside some wheely MF's. THE COST IS ALSO MUCH LOWER THAN SHOWN. Its only 100 army xp to half the cost of mechanized equipment, so not only is most gear pictured 15% cheaper. Some is 58% Cheaper than shown. I'll publish this again once we have army spirit, equipment variant, and MIO support. There is room for optimization, with assault engineers we lose too little for it to matter, but gain much better terrain modifiers. I was too excited to add them in because a useful way of incorporating armored cars in my divisions made me hurry instead of making the most carefully measured division in history.

showcase challenge offense +7
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Phreak Phranks you use to phlank that use my phreak tank to phlank spank

Commando's stacked HP and breakthrough bonuses are fun. The units a little expensive but 611hp means it will become experienced then just refuse to lose experience or equipment.

showcase offense infantry +6
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Shock attack Division / Ударная Дивизия

A fast and confident attack by your troops!

rate my build armor tank +5
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Port protection / Портовая Дивизия

IMPORTANT! Infantry battalions are optional, meaning you can replace the bikes with any infantry of your choice! I use bikes for their speed, but they are otherwise identical to our beloved infantry. Please do not judge this decision harshly!

read_the_note_please optional_infantry speed +5
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Saving human resources / Экономия Люд-Ресурсов

IMPORTANT! Infantry battalions are optional, meaning you can replace the bikes with any infantry of your choice! I use bikes for their speed, but they are otherwise identical to our beloved infantry. Please do not judge this decision harshly!

read_the_note_please optional infantry speed +4
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High-speed divisions / Мобильная пехотная дивизия

IMPORTANT! Infantry battalions are optional, meaning you can replace the bikes with any infantry of your choice! I use bikes for their speed, but they are otherwise identical to our beloved infantry. Please do not judge this decision harshly!

please_read_the_description option_infantry speed +2
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Mountain Special Forces / горный спецназ

Universal special forces for all game time!

special forces author_terobite Universal