Catalog | HOI4 Ship Designs
Browse and rate player-created HOI4 ship designs. From fast escort destroyers to massive fleet carriers. Get inspired to build your own and share them with the community.
Fast Raid Battlecruiser.
Sequel To: https://hoidesigner.com/design/2ede1f18-4869-469d-9c95-6e8e87f0fcd5 A battlecruiser that uses the fact that 113mm dp secondaries have a typo in their speed stat alongside two useful doctrines "The new scool" and "fast battleships" to achieve a faster ship then my fast raid HC with much higher overall attack, and armor. With a good admiral, chief of staff, and raiding shipbuilder, you can get the visibility down to 11-13 and the speed close to 55, making the hit chance of enemy guns very low. Between the naval spirit "Surface Raiders", we have 50% screen without screens, giving enemy torpedoes a hit chance that is worse than the worst possible hitchance on its own, much of the enemy torps are lost to screens that don't exist. Lovely. The only flaw is you need fleet carriers somewhere to level this bonus, build them early on and exercise them to level 2 if possible. 50% screening efficiency also gives about 10% retreat speed and 20% gun accuracy. 60% is not possible here as our speed requires us to give up armored raiders, but I figure this is a worthy sacrifice for the delicious speed cheese. Our air attack is, regrettably, a bit worse then the previous ship, so the damage reduction against bombers will be a fair degree lower (~55% solo instead of ~65%,) but air attack was still a priority because this ship needs to be the highest form of naval dementia. On the plus side, our doctrines leave room for stronger than average destroyers as they also get a speed bonus, and its not like destroyer attack that isn't AA, charges, or torpedoes really means anything so the speed I'm happy calling a win. Not too sure if we want them actually screening, its more like they are dedicated fast submarine hunters. (I'd need to study how screen without screen works more intimately to decide whether these destroyers are actually worth it.)
Universal Cruiser 1940
I used this template in a game for Canada, and I think it's quite versatile. Please note that I'm not very familiar with the aspects of the fleet, so I'd appreciate any advice. In my free time, I always test different variations of the hoi4 game, and I'll be sure to test your modifications! I also want to thank user "123" for their feedback!
Fast Raid/Evade HC (Revised)
Threw out old design, went more violent this time for -1.5 speed. Key goals: - Deliberate affront to specialization, inter war dementia/psychosis we can beat the planes and subs with the heavy ship at home. You are sacrificing all non capital/carrier efficiency for this due insane doctrines. - Costs about as much 3 strong destroyers. (Or 5 specialist non-combat destroyers.) - Speed stacking (15% from doctrines not applied here, 10% from raider ship builder, 10-20% from admiral, 5-15% from naval chief of staff.) Aiming for vaguely 52-55. Your mileage will vary based on chief of staff options. - Visibility down spam (-25% from mio, -20% from admiral.) Aiming for ~9 visibility. - Above two give very high evade, but we also have enough armor that destroyer light guns do ~ 1/3rd damage here. - 60% Screens without screens from doctrines and army spirits (Torpedo resistant, high speed already gives torpedos's low single digit hit chance. +24% hit chance factor for our attacks.) - Griefs air, and has enough hit chance stacking (Stable platforms, screening bonus, fire control+radar upgrades in the future) to grief light ships.
Early game destroyer
Well rounded early game destroyer, relatively fast and cheap. Can enter production in like mid 1936 earliest
Fast Gaslight Destroyer
A ship that exploits aircraft AI to create "Targets of opportunity" that aren't opportune. Enemy air targets ships with less than 5 air attack disproportionately to their HP, so this ship design in spirit is trying to maximize its rate of being targeted while reducing the damage it takes with minimal air attack. The low air attack here would make the proportional targeting rate per hp for this ship about as bad as an escort carrier with 5 air attack, which is crazyness! A ship like this is unlikely to draw focused fire due to its numbers, leading to what we call in the business "Enemy naval bombers who pick bad targets and don't accomplish much" By fielding this with a backup destroyer with strong air attack, a ship like this can be strongly protected from air attacks from battle group air attack stacking while causing the enemy air power to make bad targeting choices, dealing scattered and ineffective damage to ships which aren't effective or efficient targets for enemy air power, while inflicting enemy air losses. Especially if paired with allied interceptors or escort carriers with fighter wings, as the enemy air attack disruption would result in enemy aircraft often failing attacks that weren't inflicting substantial industrial losses anyhow. (Just make sure escort carriers have a minimum of 5 air attack!)
Schieffwafen-Class
just a ship
Improve destroyer challenge
So the challenge is to improve this design in a way anyone can not argue against.(I know a way). Full research, no doctorines.
Spotting Cruiser
To spot enemy fleet and gather intel. Don’t forget to put on do not engage
Optimum Sub
This Sub Has optimum Torpeedo attack for IC per ship Sub 3 because Good hull . Why not sub 4? because Its uses chromium . Why radar? Because after radar 3 bad weather debuff isnt bother you . When weather bad on sea You can shred enemy navy because they cannot see you when u see them.
Agartha Class - Super Heavy Battlecruiser
The Agartha-class battlecruiser represents a triadic union of Speed, Firepower, and Armor. Only the boldest and most ardent navies can adopt such a weapon system and integrate it into a doctrine tempered by an iron will, as resilient as the armor of this titan itself. The Agartha-class battlecruiser has been designed to perform both strike force operations and active patrol and engagement missions, thanks to the inclusion of two seaplane catapult systems that enhance its reconnaissance and operational flexibility. Its prohibitive cost demands long-term access to strategic resources and almost odyssean construction times; these factors tend to make the design unattractive to minor nations or to those unwilling to draw strength from the virtue of patience. Nevertheless, those capable of investing in the Agartha class will stand at the forefront of the world's naval powers. Grand Doctrine: Fleet in Being Doctrines: The New School Fast Battleships
Anti Air BB
You get the idea make this thing slow as possible and add more aa radar fire control etc. get naval AA advisor give her some screen and see results its shredding enemy planes cuz she cant escape w that big ass every report with hundreds of enemy plane shot down.
Gotcha Class
Its all around ship If you got 2yrs destroyer and cruiser research bonus you can rush it on mid 39 in worst case . After research You can replace AA, secondary guns and Fire Sonar with Radar (after radar 3 your guns ignore bad weather debuf) If you get 60 of these you can basicly Sunk most of the things it can actualy get 40 knot with any mio and it cost no chromium its designers fault





















































