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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Saving human resources / Экономия Люд-Ресурсов
IMPORTANT! Infantry battalions are optional, meaning you can replace the bikes with any infantry of your choice! I use bikes for their speed, but they are otherwise identical to our beloved infantry. Please do not judge this decision harshly!
High-speed divisions / Мобильная пехотная дивизия
IMPORTANT! Infantry battalions are optional, meaning you can replace the bikes with any infantry of your choice! I use bikes for their speed, but they are otherwise identical to our beloved infantry. Please do not judge this decision harshly!
Mountain Special Forces / горный спецназ
Universal special forces for all game time!
17IC 1940 medium tank build
premium medium tank for 1940, 1 medium tank batalion per armour division (more if you can afford it, like one i showcased already)
8IC light tank build 1939/1940
cheap build to boost your tank division hardness and soft attack, 8kph tank
1940 Tank Division 24W
240soft, 58.7 hard, 66.8 pierc, 70 hardness, 273 breakthrough, achieved with 6 mechanized 1, 1 x medium good 17 IC tank (one i published) and 5 x light close support 8IC hardness and soft attack booster, also some support is included
It is raining men and bullets. SF with: Commandos, Air Cav. & Inf. Tact.
I was surprised by the stats I could get for a unit such as this that underperfomance in comparison to mountainers and marines, so I seek how to better it with underused subdoctrines too. SF doesn't give me the top SA, but increases a lot the defence, HP and org of the unit. Any performance ideas? Also, some ideas for what an armour subdoctrine should use this unit?
Fire Rain and Thunder speed (MW with: Mo.In/Fly.Bat/Ar.Ca & Ra.Dom)
I wanted to make some viable options and not so expensive in IC but intensive in research for a 1940 fast elite unit with underused doctrines and units. How fast could I go with SA and Defense? Feel free to give me some feedback about any unit, especially about support units and regimental guns.
the kind of template the AI makes
yes
I hate planes
For when you hate planes
Fast Raid/Evade HC (Revised)
Threw out old design, went more violent this time for -1.5 speed. Key goals: - Deliberate affront to specialization, inter war dementia/psychosis we can beat the planes and subs with the heavy ship at home. You are sacrificing all non capital/carrier efficiency for this due insane doctrines. - Costs about as much 3 strong destroyers. (Or 5 specialist non-combat destroyers.) - Speed stacking (15% from doctrines not applied here, 10% from raider ship builder, 10-20% from admiral, 5-15% from naval chief of staff.) Aiming for vaguely 52-55. Your mileage will vary based on chief of staff options. - Visibility down spam (-25% from mio, -20% from admiral.) Aiming for ~9 visibility. - Above two give very high evade, but we also have enough armor that destroyer light guns do ~ 1/3rd damage here. - 60% Screens without screens from doctrines and army spirits (Torpedo resistant, high speed already gives torpedos's low single digit hit chance. +24% hit chance factor for our attacks.) - Griefs air, and has enough hit chance stacking (Stable platforms, screening bonus, fire control+radar upgrades in the future) to grief light ships.
1940 CAS 25/25 Weight/Thrust
If you have an ideal MIO for dive bombers along with the subdoctrines, with enough of these you can win any battle.


























