Catalog

Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Template

Square Trench Rats

A build that uses Irregulars to slowly grind out ridiculously high org and breakthrough for the cost. While irregulars needs three doctrine milestones to really give you any benefit here, it does eventually get one of the best orgs and very solid breakthrough/soft attack bonuses here! (With some of the pending beta changes, you might be able to achieve far greater breakthrough with mobile warfare, if you want a violent pushing unit here.) Alongside you know, recruitable pop. 5% battle phase breakthrough from smoke and fire. _________________________________ Practically speaking, this doctrine will give a very hard early game before achieving apotheosis. Mobile infantry will give vaguely the same stats, but with worse soft attack by 20 points. Built to hold, and definitely what we in the business would call "Obsolete" when viewed from a historical lens, the high org does mean the enemy will potentially shred these guys if you get pinned down if you don't take advantage of a more expensive airborn armor design to armor meme underequipped enemy units. I should probably post my ALA design, its a bit expensive as its fast enough to go with "Mobile infantry," but it was designed for cheap reliable breakthrough. (What's fun is, you know, you can push it to give up to 30 armor in ALA with a more expensive advanced light tank.)

showcase infantry budget +2
Ship

Ftas Zobmise

Hert'ye fater uryo rabins

showcase coastal defense ship speed +1
Tank

Pretty basic tank (panzer4)

Just a normal improved medium tank, that also happens to be pretty much historical panzer4

showcase 1941 budget
Template

Reinforced Paratroops Strike Division

ROLEPLAY EXCUSE: Paratroopers division thats been landed and reinforced with heavy ground assets. ________________________________________________ PROPER EXPLANATION: Assault division that uses the paratrooper tech from last post to create a very cheap, and mildly narrow pushing unit while making the ABSOLUTE MOST of commandos HP and hard attack bonuses. The paratroopers make this division organized despite commando's penalty, and the combination of signal companies and other factors make this division absurdly tanky and capable of reinforce meming, as an all terrain strike force. The idea would be you'd use pure paratrooper divisions as intended to be ambush soldiers that do deep drops behind enemy lines, then switch things over to twice as many of the reinforced strike division once you link up with your paratroopers and save them from being stuck behind enemy lines. You are using both paratroopers high org and good combat stats to counter the only weaknesses of commandos, while taking advantage of too many stacking HP bonuses to make sure these units become veteran. __________________________ ADVANCED TECHNIQUES Go SF and all arms at defense if you are a large nation with a great SF multiplier, or a smaller nation trying to build an offensive fist, go for tip of the spear to make far more of these, as you can make 8 of these with the tip of the spear special forces cap bonus on its own. Four to five prior to you getting the SF cap reduction bonuses. In theory, you could even reinforce this with other special forces, mountaineers/marines, while having the paratroopers tank for your other SF assets, depending on the theater if you have spare cap open.

commandos doctrine special forces offense +2
Template

Did you know? In terms of special forces HP compatibility....

Paratroopers are the highest HP possible leg special forces on most nations, being able to stack 27 base HP with +20% HP using commandos? Note: The empty regiment + Support company is just here as a showcase of how flexible this base template is. Fill this unit out to fit your front. ____________________________________________ This lets you have a unit that is both tanky and organized. However, do note you only get about 5% more HP than standard infantry, the value here is the org, high soft attack, and defense. Airborne light armor also gives 75% of the breakthrough of a full light tank unit while being dirt cheap. (Just don't worry about armor, you only get 25% more armor here than armored recon.) Paratroopers have two really unique traits of the special forces, being able to stack more HP modifiers than any other special forces unit that isn't a bathtub, and being able to achieve a defense multiplier that can be called simply "The moon." As such using line paratroopers as the body for a space marine division can be an oddly.... Ok choice? The high org and HP makes them a strong front for any other unit you want to mix them with that will protect your manpower and expensive equipment better than most other special forces options. ____________________________________________ It can be wise to have a paratrooper division that fights when it links up with your supply lines that you convert them to, and one that actually can airdrop. Since the high paratroop stats can make them oddly good as a general assault unit. Manpower rich nations probably want cold weather specialists instead, but this does come at the cost of fish-canning your men in a dense division that will bleed infantry equipment and manpower. This base template is 99% good for nations which are to put it bluntly "Quite poor." _________________________________ If you go for cheap bathtubs though, the synergy for your assault troops is real, and it can hurt your enemy, both have crazy high hp.

showcase efficient defense +2
Tank Built for v1.19

10IC medium mass mob tank units

10IC, 2 steel, 1 tungsten, 62.5 armour, 60 pierc, 20 soft attack, 8kph, 85% reliability. perfect on countries like USSR, where target is having big army with many tanks, this one gives just good enough stats and speed to be all whats needed. i can also propose adding basic radio for a bit more breakthrough

meta efficient speed +1
Tank Built for v1.19

I hate tanks ahhh TD (371 Piercing)

371 Piercing on full tech

rate my build budget
Template

Cheap fast attack

Somewhat fast and cheap division for 1940. Good soft attack and breakthrough. Doctorines grandbp, mobile inf, mob recon and assault, armd cav and grand assault. No own tank designs used.

tank offense mid-game +4
Aircraft

Rubber plane

So what is this plane made of? No aluminium at least. (Dont mind the air defence)

budget
Tank

Armored car

So tell me what makes this a tank and not an armored car. (If you want to use this, its decent garison tank, tho then remove engine ticks)

budget armor 1939 +1
Tank

The tank every minor nation needs

Costs 6.8 to make. very good when you need to pretend to have a massive tank army

budget
Tank

Reliability Maxxer

Will never break. Also relatively cheap. Reliability is 180%, and it costs 7.61 to make

budget