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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Template

This was supposed to be marines but I got carried away.

So the idea here was because the marine doctrines were kinda meh I was going to make a mountaineer/jager doctrine division that just turbo buffs marines using rangers, given the marine doctrines are so bad sometimes extra buffs on your ranger scout can overwhelm the stats you get from picking marines for your doctrine. This devolved into a rabbit hole where I used the terrain bonuses of commandos, flame tanks, assault engineers, and mixed special forces/regular infantry to create an abomination that doesn't care what terrain the enemy is defending on while having stupid high org and hp for the stats, but I had also turned recon rangers into the worlds ultimate artillery support unit so I decided to make our attack disgusting. Normally its borderline impossible to beat field engineering or assault recon for breakthrough, but because of the quirks of this build its all irrelevant may as well motorize the guns for that fat org. Post summer beta our defense and breakthrough also spike up from the flying batteries buff and the rocket artillery buff! Worth noting: The hard attack of this division should be higher than is shown, the commandos hard attack buff on light infantry doesn't seem to apply. 18% hard attack from 4 mio points. All arms at defense, etc etc. I also have no defined tank doctrine here, so there is room for a quarter more stats in breakthrough, or hard attack depending on what insane madman optimizations you make. It also had custom flame tanks/tank destroyers to optimize its breakthrough with my signature cost of almost nothing, but for some reason these are not saved here so we lost a lot of breakthrough, but I'm looking forward to post summer beta stats for those 160 attack 50 breakthrough MRA that I've meticulously optimized for.

showcase all-terrain offense +7
Template

PhreakierPhranks that are finally a decent use for armored cars via wheely dans sweatshop

So. Armored cavalry lets you buy an army spirit that gives 15% mechanized and armored car cost. With the right MIO you could massively increase anti-tank attack, reduce costs, and if you go superior firepower all arms at defense gives all infantry +25% hard attack on their infantry equipment. +18% hard attacks is available on the MIO, which means we have finally invented the anti-tank AK-47. That would lead to approximately 40% more hard attack than is shown here, this becomes a fast, tanky, organized meatgrinder of a division that still has piercing and the ability to attack effectively. The hard attack can become remarkably high for some division that doesn't have any dedicated anti-tank assets outside some wheely MF's. THE COST IS ALSO MUCH LOWER THAN SHOWN. Its only 100 army xp to half the cost of mechanized equipment, so not only is most gear pictured 15% cheaper. Some is 58% Cheaper than shown. I'll publish this again once we have army spirit, equipment variant, and MIO support. There is room for optimization, with assault engineers we lose too little for it to matter, but gain much better terrain modifiers. I was too excited to add them in because a useful way of incorporating armored cars in my divisions made me hurry instead of making the most carefully measured division in history.

showcase challenge offense +7
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Phreak Phranks you use to phlank that use my phreak tank to phlank spank

Commando's stacked HP and breakthrough bonuses are fun. The units a little expensive but 611hp means it will become experienced then just refuse to lose experience or equipment.

showcase offense infantry +6