Reinforced Paratroops Strike Division
ROLEPLAY EXCUSE:
Paratroopers division thats been landed and reinforced with heavy ground assets.
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PROPER EXPLANATION:
Assault division that uses the paratrooper tech from last post to create a very cheap, and mildly narrow pushing unit while making the ABSOLUTE MOST of commandos HP and hard attack bonuses.
The paratroopers make this division organized despite commando's penalty, and the combination of signal companies and other factors make this division absurdly tanky and capable of reinforce meming, as an all terrain strike force.
The idea would be you'd use pure paratrooper divisions as intended to be ambush soldiers that do deep drops behind enemy lines, then switch things over to twice as many of the reinforced strike division once you link up with your paratroopers and save them from being stuck behind enemy lines.
You are using both paratroopers high org and good combat stats to counter the only weaknesses of commandos, while taking advantage of too many stacking HP bonuses to make sure these units become veteran.
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ADVANCED TECHNIQUES
Go SF and all arms at defense if you are a large nation with a great SF multiplier, or a smaller nation trying to build an offensive fist, go for tip of the spear to make far more of these, as you can make 8 of these with the tip of the spear special forces cap bonus on its own. Four to five prior to you getting the SF cap reduction bonuses.
In theory, you could even reinforce this with other special forces, mountaineers/marines, while having the paratroopers tank for your other SF assets, depending on the theater if you have spare cap open.
commandos doctrine
special forces
offense
+2