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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Chilean Potential
So.... Chile can get +25% special forces cap, land of mountains, mountain guns, and well, night vision 1 early (If you rush night vision a few years early, you can take a focus in 1941 to instantly research night vision 2 if I'm reading this right.) You also have an artillery expert, and a commando advisor who is a good potential general in your army. (But you will need to earn your infantry expert.) This means with infiltration tactics you can have mountaineers that can make almost fully unimpeded night attacks at almost complete random, and this divisions mountain modifier is a good 6% higher than promised. That and well, the artillery buffs make breakthrough relatively cheap with fire concentration, rangers, rapid emplacement, and jager training. ***(Not sure if this is better than say, a budget field engineering build with airborn light armor filling a breakthrough role.)*** As is often true with special forces heavy armies, I'm going commandos to bloat the health pools up to offset the special forces low HP, as organization is seldom the issue with SF spam.
Did you know? In terms of special forces HP compatibility....
Paratroopers are the highest HP possible leg special forces on most nations, being able to stack 27 base HP with +20% HP using commandos? Note: The empty regiment + Support company is just here as a showcase of how flexible this base template is. Fill this unit out to fit your front. ____________________________________________ This lets you have a unit that is both tanky and organized. However, do note you only get about 5% more HP than standard infantry, the value here is the org, high soft attack, and defense. Airborne light armor also gives 75% of the breakthrough of a full light tank unit while being dirt cheap. (Just don't worry about armor, you only get 25% more armor here than armored recon.) Paratroopers have two really unique traits of the special forces, being able to stack more HP modifiers than any other special forces unit that isn't a bathtub, and being able to achieve a defense multiplier that can be called simply "The moon." As such using line paratroopers as the body for a space marine division can be an oddly.... Ok choice? The high org and HP makes them a strong front for any other unit you want to mix them with that will protect your manpower and expensive equipment better than most other special forces options. ____________________________________________ It can be wise to have a paratrooper division that fights when it links up with your supply lines that you convert them to, and one that actually can airdrop. Since the high paratroop stats can make them oddly good as a general assault unit. Manpower rich nations probably want cold weather specialists instead, but this does come at the cost of fish-canning your men in a dense division that will bleed infantry equipment and manpower. This base template is 99% good for nations which are to put it bluntly "Quite poor." _________________________________ If you go for cheap bathtubs though, the synergy for your assault troops is real, and it can hurt your enemy, both have crazy high hp.
Well rounded
My version of medium tank 1939 tech
10IC medium mass mob tank units
10IC, 2 steel, 1 tungsten, 62.5 armour, 60 pierc, 20 soft attack, 8kph, 85% reliability. perfect on countries like USSR, where target is having big army with many tanks, this one gives just good enough stats and speed to be all whats needed. i can also propose adding basic radio for a bit more breakthrough
reservist
line holder
Desert Assault
Currently playing as Iraq and trying to come up with a decent offensive template to do well across the desert. Low manpower, low supplies and weak industry are all part of the fun in this run. Wanted to get your opinion and tips on good ways to navigate these constraints
assault infantry division
offensive division
Good breakthrough to cost
So i made a light tank, that has high breakthrough compared to its cost. (1940 tech)
early game close air support
good early war cas
early game fighter
good against ai aircraft
1940 Fighter, Cannons with Drop Tank, 25/25 Weight/Thrust
For Industrialized nations that need a little more range on their fighters.
1940 Combat Fighter, 25/25 Weight/Thrust
Ideal for an industrialized nation that can continuously build airports as they advance to make up for the poor range of the fighters.























