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Regimental meme team supreme 1942
kaplap kaplap kaplap rout now rout now eeeeh~? not running away yet how gross. You are going to get overrun now if you don't turn tail and run away~! whats wrong why are you hiding behind cas~? you know that won't save you now~! (Those are artillery noises at the beginning, I promise.) I know this seems potent, but remember the stats are going to be a bit higher post summer beta. With variants this can be a good 30% cheaper. We will have more defense in the future. Thankfully, the line artillery soft attack on rangers seems to be working now. Thanks HOIDESIGNER. I'm sorry for the brain rot I hope you can recover from this emotionally and move on with your life.
This was supposed to be marines but I got carried away.
So the idea here was because the marine doctrines were kinda meh I was going to make a mountaineer/jager doctrine division that just turbo buffs marines using rangers, given the marine doctrines are so bad sometimes extra buffs on your ranger scout can overwhelm the stats you get from picking marines for your doctrine. This devolved into a rabbit hole where I used the terrain bonuses of commandos, flame tanks, assault engineers, and mixed special forces/regular infantry to create an abomination that doesn't care what terrain the enemy is defending on while having stupid high org and hp for the stats, but I had also turned recon rangers into the worlds ultimate artillery support unit so I decided to make our attack disgusting. Normally its borderline impossible to beat field engineering or assault recon for breakthrough, but because of the quirks of this build its all irrelevant may as well motorize the guns for that fat org. Post summer beta our defense and breakthrough also spike up from the flying batteries buff and the rocket artillery buff! Worth noting: The hard attack of this division should be higher than is shown, the commandos hard attack buff on light infantry doesn't seem to apply. 18% hard attack from 4 mio points. All arms at defense, etc etc. I also have no defined tank doctrine here, so there is room for a quarter more stats in breakthrough, or hard attack depending on what insane madman optimizations you make. It also had custom flame tanks/tank destroyers to optimize its breakthrough with my signature cost of almost nothing, but for some reason these are not saved here so we lost a lot of breakthrough, but I'm looking forward to post summer beta stats for those 160 attack 50 breakthrough MRA that I've meticulously optimized for.