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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

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Super Breakthrough Rocket Artillery

So. MRA has 20 breakthrough + the 5 it gets from trucks post summer beta. For reference. Flying battery gives artillery +10% breakthrough in the summer beta, rapid emplacements is another 10% breakthrough.... 30 breakthrough.... Ok but... Recon rangers can actually push this further with another 15%, nice. So yeah, you can get nearly 100 breakthrough and 28 org off of 3 MRA post summer beta, in addition to the other benefits of MRA, like a lot of things exploding very fast. You can combine this with the crazy initiative you get from the flying batteries 3 bonus to make your cheap breakthrough artillery act like focus firing discount tanks, but with the vibe of AOE2 crossbows. Especially once you unlock the late game upgrade to Towed Rocket artillery 2 instead of Motorized rocket artillery, since then you can use a strong artillery designer instead of a motorized equipment designer for another 15% breakthrough. (Never take a MRA specific bonus on your motorized designer, TRA is just better later on.) Lastly, if you master armor with mobile warfare, you get one last 15% breakthrough. _______ The only flaw being, with this very high base org and low HP/Combat width, your casualties will be artificially inflated by bringing this unit. Well. That and it taking as much supply as a full unit of paratroops. Thankfully motorized infantry having hardness and 27.5 HP actually offsets this weakness post beta, motorized infantry are a great option for an artillery heavy div.

trivia offense speed +1
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Super Heavier Orgwall

Earlier I posted a "Super heavy" orgwall I supposed was the highest organization in the game, using the irregulars doctrine+MTT. It turns out, the best buff to all special forces in the special forces doctrines is in sabotage party, if you are a nation with a large special forces budget like Chile, or a very high stat multiplier on your SF like Poland (+60% is possible there!), these are the ultimate SF orgwalls. REMEMBER, THIS IS NOT A FINISHED DIVISION. This is a doctrine for stupid org sf. Still, the doctrine here gives you two useful special forces: - Your cold weather specialists have better org and fit more men in a narrow front, where as your paratroopers actually are useful due to high HP/Breakthrough/Supply usages in the low 0.4 at width 30. - So say you are Chile with the ability to go nearly all special forces, a mountaineer swarm would be great for holding a front with a stronger foe, where as the paratroopers could reach a high breakthrough/attack and stack more men on a front with poor supply. - If you go mass mobi, you can take the victory or death spirit for -15% org loss below 25%, which, is funny but discouraged as this orgwall can almost kill itself from strength loss with this. I went superior firepower because stacking bonuses that make it more likely you roll tactical withdrawal is funny. __________ I'm using mobile infantry instead of irregulars, as the summer beta does buff mobile infantries leg infantry a bit. So I'm looking at this for an army with four arms on one of the +35% special forces cap countries...." Irregulars gives you higher stats in the current patch however. - A mountaineer defensive division. - A weird hybrid division that mixes mountaineers and the hyper-buffed cav from the summer beta. - A decent motorized division. - A "Landed, reinforced" paratrooper. I'll probably post these weirdest to most normal over time, while trying to focus on keeping all of these in one coherent doctrine/army group.

trivia orgmaxing special forces +1
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Tip: Don't Sleep on Airborn Light Armor

So, airborn light armor has almost the full stats of a armored division with more than twice its tanks (75% at base,) and it benefits fully from tank doctrines, your special forces doctrine, and your operational doctrine. As such, an improved light tank (Not even an advanced one,) can give nearly 100 breakthrough here if built right. You can breakthrough meme with it, it gives so many stats it can even be worth it to throw out a % attack bonus you'd get from a proper recon company sometimes (This would let you use support doctrines like field engineering instead of assault recon, as an example.) Its just a really shredded addition especially for big infantry balls without any heavy guns backing them up, as a small budget of tanks can just be too many stats. POST SUMMER BETA: Yeah so, uh, current summer beta patch would give this a fat ~105 ish breakthrough with the buffs to the extra ammo stowage, and way more defense.

showcase trivia unit showcase +2
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Superheavy orgwall

Irregulars and mobile infantry are tied for the highest org doctrine, fun fact! You get better light infantry stats from irregulars, making it the peak doctrine for what I am showcasing here, the superheavy org wall. Great if you want to roleplay taking casualties like its halo.

showcase orgwall irregulars +1