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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
This is large for a reason because it needs all the regimental support companies
Comments
Hungarian_Patriot
2026-07-03
0
@Sauron why not add 1 more inf if you want to make them mountain boys?
W
Walsst
2026-07-03
2
@123 Regimental supports threw a wrench in the meta a bit, its way easier to make divisions that work in red air and a lot of your defense got moved over to support companies.
Its pretty common for everything to be slightly wider, as the old support companies intrinsically biassed the game twoards small divisions, the new support companies make larger divisions more important.
The difficulty is unironically getting enough org for units in the new meta.
Hypothetically units like this get more defensive ORG*DAMAGE from rapid domination, and higher reinforce rate, but you aren't always just optimizing how many casualties the enemy takes from attacking you as sometimes just being better at slowing the enemy down is more valuable if you have an ally making breakthrough tanks.
(Not that ORG*Damage is a perfect metric, as critical hits make the input values here non-linear.)
S
0
@Hungarian_Patriot u suggest they should be 32w?
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