Template

Defensive meta

S

Sauron  ·  180 views  ·  2026-07-03

Defensive meta
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
This is large for a reason because it needs all the regimental support companies

Comments

1
123 2026-07-03
0
Isnt defencive meta just 9 infantry and supports?
S
Sauron OP 2026-07-03
0
@123 no because anything crits u this is good in all terrains but mountains cos of combat width
Hungarian_Patriot
Hungarian_Patriot 2026-07-03
0
@Sauron why not add 1 more inf if you want to make them mountain boys?
W
Walsst 2026-07-03
2
@123 Regimental supports threw a wrench in the meta a bit, its way easier to make divisions that work in red air and a lot of your defense got moved over to support companies. Its pretty common for everything to be slightly wider, as the old support companies intrinsically biassed the game twoards small divisions, the new support companies make larger divisions more important. The difficulty is unironically getting enough org for units in the new meta. Hypothetically units like this get more defensive ORG*DAMAGE from rapid domination, and higher reinforce rate, but you aren't always just optimizing how many casualties the enemy takes from attacking you as sometimes just being better at slowing the enemy down is more valuable if you have an ally making breakthrough tanks. (Not that ORG*Damage is a perfect metric, as critical hits make the input values here non-linear.)
S
Sauron OP 2026-07-04
0
@Hungarian_Patriot u suggest they should be 32w?