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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Deepest Trench
Our heads are so far up our own rears we actually drowned in 1933.
MIO and Spirits goofoff team (New update test.)
We spank tanks in their flanks as we have shanks. (I believe for this specific path you need to go habsburg Poland.) Its a shame I didn't find a way to push the soft attack of infantry equipment under its hard attack, alas, I'll need to sift through the national spirits of ghandi or something in order to properly achieve transcendence.
My partisan division is completely insane.
Besides its high HP and recovery rate, it has the particularity of being inexpensive (except for support equipment) and, above all, self-sufficient in supplies. Of course, I used the Mass Assault, Irregular, Field Engineer, and Guerrilla Warfare doctrines.
Did you know? In terms of special forces HP compatibility....
Paratroopers are the highest HP possible leg special forces on most nations, being able to stack 27 base HP with +20% HP using commandos? Note: The empty regiment + Support company is just here as a showcase of how flexible this base template is. Fill this unit out to fit your front. ____________________________________________ This lets you have a unit that is both tanky and organized. However, do note you only get about 5% more HP than standard infantry, the value here is the org, high soft attack, and defense. Airborne light armor also gives 75% of the breakthrough of a full light tank unit while being dirt cheap. (Just don't worry about armor, you only get 25% more armor here than armored recon.) Paratroopers have two really unique traits of the special forces, being able to stack more HP modifiers than any other special forces unit that isn't a bathtub, and being able to achieve a defense multiplier that can be called simply "The moon." As such using line paratroopers as the body for a space marine division can be an oddly.... Ok choice? The high org and HP makes them a strong front for any other unit you want to mix them with that will protect your manpower and expensive equipment better than most other special forces options. ____________________________________________ It can be wise to have a paratrooper division that fights when it links up with your supply lines that you convert them to, and one that actually can airdrop. Since the high paratroop stats can make them oddly good as a general assault unit. Manpower rich nations probably want cold weather specialists instead, but this does come at the cost of fish-canning your men in a dense division that will bleed infantry equipment and manpower. This base template is 99% good for nations which are to put it bluntly "Quite poor." _________________________________ If you go for cheap bathtubs though, the synergy for your assault troops is real, and it can hurt your enemy, both have crazy high hp.
Big defence inf
32 width infantry as a multiplayer defence force. 1940 tech
Оборонительная пехотная
Это оборонительная пехотная дивизия, в целом универсальная так как и фронт прожать может.
reservist
line holder
1940 Fighter, Cannons with Drop Tank, 25/25 Weight/Thrust
For Industrialized nations that need a little more range on their fighters.
1940 Combat Fighter, 25/25 Weight/Thrust
Ideal for an industrialized nation that can continuously build airports as they advance to make up for the poor range of the fighters.
Buffy-Chungus infantry HP/org stats
I recognise I am quite disappointed with this infantry div, I tried to do something effective but off-meta INF template... for that I used some underused doctrines; the whole of them are: SF with La.Un.Ta., Air Cav., Streamline Deployment and Mission Tactics. The only good stuff I recognise here are the HP, defence, and ORG, this unit is expensive so It wouldnt be affordable for minor nations or nations qwith lack of manpower... another thing worth to point out is the Speed, some doctrines increse the infantry base speed and I got it with heli and streamline deployment that give armoured support and armoured signal the bonus to add base speed for the leg infantry, but only to a shy 5.2... nothing to brat here. Any idea of how to improve this?
1 iron IFV
You could make a shovel in minecraft instead. Just a test of how much stats I can throw on a little brick that costs one steel only. Cost more than the light tank version but medium tanks are 50 to a unit instead of 60, so the overall cost for these is actually lower if you don't use the army spirit subsidized contracts. Comes a few years earlier in tech than the phrankenphreak too, since medium tanks are '39. You can save one IC with the autocannon, and another going christie instead of interleaved, but I went with the small cannon because it really doesn't matter you'd pick the one that fits your resource needs anyhow. You could obviously go cheaper but that wouldn't be maximizing the overall stats for an 1 steel only IFV. Its an IFV. Its about maximizing your infantry combat power. Unsurprisingly, the light tank version is also pretty much the same design. Earlier versions pre-autoloader would use a machinegun or armored skirts instead.
PhreakierPhranks that are finally a decent use for armored cars via wheely dans sweatshop
So. Armored cavalry lets you buy an army spirit that gives 15% mechanized and armored car cost. With the right MIO you could massively increase anti-tank attack, reduce costs, and if you go superior firepower all arms at defense gives all infantry +25% hard attack on their infantry equipment. +18% hard attacks is available on the MIO, which means we have finally invented the anti-tank AK-47. That would lead to approximately 40% more hard attack than is shown here, this becomes a fast, tanky, organized meatgrinder of a division that still has piercing and the ability to attack effectively. The hard attack can become remarkably high for some division that doesn't have any dedicated anti-tank assets outside some wheely MF's. THE COST IS ALSO MUCH LOWER THAN SHOWN. Its only 100 army xp to half the cost of mechanized equipment, so not only is most gear pictured 15% cheaper. Some is 58% Cheaper than shown. I'll publish this again once we have army spirit, equipment variant, and MIO support. There is room for optimization, with assault engineers we lose too little for it to matter, but gain much better terrain modifiers. I was too excited to add them in because a useful way of incorporating armored cars in my divisions made me hurry instead of making the most carefully measured division in history.














