Loading design…
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Space marine, cheap, can resist most attacks, and have decente offensive capabilities, i want tò see what the community tinks
Comments
A
0
I use light aa that have likely 30 armor but are cheap
tac_22
2026-07-05
0
First of remove tanks honestly it does nothing standard aa has around 15 piercing it's expensive not really worth for 2 width Support arty and engineers mandatory. Remove field hospital, you don't have enough motorized or support equipment to waste on saving a few casualties recon company is optional but if u have the equipment for it keep it in. Add a support anti air inplace of field hospitals
A
0
@tac_22 i honestly like the light support AA, since i use the tank i put in the other post, Witch Is Just 5 production cost and 40 armor, i like the AA since i dont usually compete in the air force as a minor, i know i could as czecoslovacchia but i prefer to do something like this and do a lot less air, about the recoon and the field hospitals, i put them only cause i want a Crazy kill-death ratio, and the recoon only of i have something to spare, i do not want in any way tò Say that this Is my go tò unit, i have Just found It very effettive aganist the AI, since in multiplayer its another story
Design not found or is no longer public.
Back to Catalog
Sign in to leave a comment.