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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Pretty basic tank (panzer4)
Just a normal improved medium tank, that also happens to be pretty much historical panzer4
They Came from the down south (Quafar safari, the new sea people.)
"This looks a little expensive, are you sure this is something aussa can afford." Sure you can, after you rebuild the forts and cities you leveled completely destroying everything in your path. The sea peoples once ended the bronze age by wiping the slate clean and dealing with all nations but one, now its your turn, to wipe the slate clean with super heavy artillery. Practically no forms of defensible terrain are an appreciable obstacle with these bonuses, even if, by all accounts, this division is a meme. Oh yeah, you are taking "Utilizing our strengths" for the massive attack bonuses on irregulars by the way, no militia this run. Get yourself a commando and infantry leader advisor, and nothing will be able to really resist this units pushes. __________ You also have great bonuses with this doctrine to superheavy railway artillery, use them, even if you can't afford them.
ELITE mid game melting mobile division
This was the base France motorized division in 1936. For 1939/40, I added every rocket company and heavy tank there. Then, for 1941, I added the mecha and armtrac battalions, but by that time Germany was already over. It is expensive, but that is not a problem cause the main difficulty is supplies, but still good enough to work in every terrain except mountains in SP. All the heavy tanks are the first research and with base stats, so in-game they are far more powerful and faster when you mod them to your preferences. DOCTRINES ARE MOBILE WARFARE: mobile infantry, self-propelled arty support, armoured support and mission-type tactics.
PET
Petrol electric tank, for when all the breakthrough is not enough breakthrough. I almost settled for 69 breakthrough but I pushed on because I could. (Note: in the designer it reported a speed of 4.25 so I think something bugged out and it stopped updating.)
Midgame Medium
Basic Midgame Medium build that i like to use against AI. Usually i also pack some TDs in my midgame tank builds so soft attack is priority
assault infantry division
offensive division
Historical 1941 Germany Infantry
This not actually really historically but this is the best design I can build with historical reference, but if someone can design with high efficiency than this design or suggest the improvement your can left the comments
PhreakierPhranks that are finally a decent use for armored cars via wheely dans sweatshop
So. Armored cavalry lets you buy an army spirit that gives 15% mechanized and armored car cost. With the right MIO you could massively increase anti-tank attack, reduce costs, and if you go superior firepower all arms at defense gives all infantry +25% hard attack on their infantry equipment. +18% hard attacks is available on the MIO, which means we have finally invented the anti-tank AK-47. That would lead to approximately 40% more hard attack than is shown here, this becomes a fast, tanky, organized meatgrinder of a division that still has piercing and the ability to attack effectively. The hard attack can become remarkably high for some division that doesn't have any dedicated anti-tank assets outside some wheely MF's. THE COST IS ALSO MUCH LOWER THAN SHOWN. Its only 100 army xp to half the cost of mechanized equipment, so not only is most gear pictured 15% cheaper. Some is 58% Cheaper than shown. I'll publish this again once we have army spirit, equipment variant, and MIO support. There is room for optimization, with assault engineers we lose too little for it to matter, but gain much better terrain modifiers. I was too excited to add them in because a useful way of incorporating armored cars in my divisions made me hurry instead of making the most carefully measured division in history.
my soviet 41 infenteri div
This infantry division certainly requires research but is highly versatile while remaining cost-effective. It boasts a high recovery rate, allowing for rapid reorganization, and suffers reduced XP loss; consequently, despite casualties, these divisions quickly become veterans.
Regimental Armor LTD (1941 techs)
A tank I designed for regimental supports when I realized with an artillery coupon you could have the improved medium cannon before 1941 by focusing on the anti-tank line. So I went with the common case "What if one armored coupon one artillery coupon" that some tech discount poor nations like poland can have. With a petrol electric engine you can overwhelm the maluses to breakthrough a fixed superstructure gives you and use the breakthrough bonus on a medium cannon to still achieve an acceptable breakthrough on a light tank. The levels of attack on a tiny light tank here are somewhat comedic. When labeled as a light tank, this gives a good 50 breakthrough, so if you are willing to spend 480 IC on just unreliable scouting vehicles you can get a lot of breakthrough there as well. Its expensive enough you should just use a medium tank instead in most cases, but the attack and breakthrough are good so its up to you. This is definitely in the realm of wonderweapon tank builds though so it could be funny to deploy once. Mobile assault and recon + streamlined deployment makes a design like this push far harder than it normally should. Shout outs to mobile assault and recon for just universally being so good that divisions I purposefully design to not use it end up still being optimal with it. As we lack generic MIO support not really a lot I can do to show how much better this is in a practical scenario as these meme builds are whats helped the most for MIO's due to the relatively high amount of free reliability available making high reliability cost parts strong. Either you 1.5x how many you can produce with a refurbrishing plant (~-15% output cost ~+20% output without resorting to memey conversion schemes,) or you get slightly increased stats and 5-20% reliability.
Ultimate Qafar Safari
The casual 1941 offensive infantry masterpiece for when your OPM gets two land breakthrough points for flame tanks and military engineering vehicles. Aussa has the unique opprotunity to have both militia and irregulars in a division. You may be wondering... Why care? Irregulars provide some insane base terrain bonuses to divisions they are included in, the irregulars doctrine gives both militia and irregulars 1.6 combat width, and guerilla war gives you 1% eq capture ratio on all infantry. This army steals. So much gear. Its terrain bonuses are perfection. Its HP is the size of the galaxy. It will become veteran. Of course if you want to become this perfection you will need to get a land facility running as one of the smallest powers in the game. I chose irregulars over peoples militia because its more unique that you can both have irregulars terrain bonuses and militia together in one template in a division. This makes this build an Only Aussa special. Eventually you'd probably get all your AA from the landcruisers that are your destiny, I know its painful to wait for this, but that will come in time. They can't stop you.
34W TANK div 16.2k mann, 650soft, 339 hard, 705 def, 623 breakthrough, 62 armour, 78.5 hardnesss,
up to 13k ic cost for entire division, division made for breakthrough and defence support in key areas. high stats: 34W TANK div 16.2k mann, 650soft, 339 hard, 705 def, 623 breakthrough, 62 armour, 78.5 hardnesss, 113 pierc, 20 weight allows it to be effective mid-late game (1940 and later)




















