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They Came from the down south (Quafar safari, the new sea people.)
"This looks a little expensive, are you sure this is something aussa can afford." Sure you can, after you rebuild the forts and cities you leveled completely destroying everything in your path. The sea peoples once ended the bronze age by wiping the slate clean and dealing with all nations but one, now its your turn, to wipe the slate clean with super heavy artillery. Practically no forms of defensible terrain are an appreciable obstacle with these bonuses, even if, by all accounts, this division is a meme. Oh yeah, you are taking "Utilizing our strengths" for the massive attack bonuses on irregulars by the way, no militia this run. Get yourself a commando and infantry leader advisor, and nothing will be able to really resist this units pushes. __________ You also have great bonuses with this doctrine to superheavy railway artillery, use them, even if you can't afford them.
The LumberJacks
This here is the M16 MGMC, it cuts wood. And meat. Please USA we need your trucks and AA guns surrender your trucks and AA guns we can't sustain this huge cost without your stolen trucks and AA guns. We will strip your entire country for parts just to keep this high going. We need your M16's we need your M16's we need your M16's oh help we can't make enough flugerabwherkannone we need your m16's...... (This is insanity, but at least the equipment capture ratio is really close to 50% in this one. You didn't blink when you saw this. No this will not save you from the allied bombing campaign.)z The 22-15 width version would be better here to better utilize our strosstrupes.
Italia Suprema
Neptune be praised this day we shall crush those barbarians in the north with our complete lack of specialization. They won't know what hit them when we rest fast and strike again! And again! And Again! Ow the attrition.
random bullshi go!!!!
(THIS IS A JOKE) completly random totally useless .... DO NOT USE THIS 1940 tech
If hoi4 was realistic
If hoi4 was realistic this would be the meta.
PhreakierPhranks that are finally a decent use for armored cars via wheely dans sweatshop
So. Armored cavalry lets you buy an army spirit that gives 15% mechanized and armored car cost. With the right MIO you could massively increase anti-tank attack, reduce costs, and if you go superior firepower all arms at defense gives all infantry +25% hard attack on their infantry equipment. +18% hard attacks is available on the MIO, which means we have finally invented the anti-tank AK-47. That would lead to approximately 40% more hard attack than is shown here, this becomes a fast, tanky, organized meatgrinder of a division that still has piercing and the ability to attack effectively. The hard attack can become remarkably high for some division that doesn't have any dedicated anti-tank assets outside some wheely MF's. THE COST IS ALSO MUCH LOWER THAN SHOWN. Its only 100 army xp to half the cost of mechanized equipment, so not only is most gear pictured 15% cheaper. Some is 58% Cheaper than shown. I'll publish this again once we have army spirit, equipment variant, and MIO support. There is room for optimization, with assault engineers we lose too little for it to matter, but gain much better terrain modifiers. I was too excited to add them in because a useful way of incorporating armored cars in my divisions made me hurry instead of making the most carefully measured division in history.
Fire Rain and Thunder speed (MW with: Mo.In/Fly.Bat/Ar.Ca & Ra.Dom)
I wanted to make some viable options and not so expensive in IC but intensive in research for a 1940 fast elite unit with underused doctrines and units. How fast could I go with SA and Defense? Feel free to give me some feedback about any unit, especially about support units and regimental guns.
Fast Raid/Evade HC (Revised)
Threw out old design, went more violent this time for -1.5 speed. Key goals: - Deliberate affront to specialization, inter war dementia/psychosis we can beat the planes and subs with the heavy ship at home. You are sacrificing all non capital/carrier efficiency for this due insane doctrines. - Costs about as much 3 strong destroyers. (Or 5 specialist non-combat destroyers.) - Speed stacking (15% from doctrines not applied here, 10% from raider ship builder, 10-20% from admiral, 5-15% from naval chief of staff.) Aiming for vaguely 52-55. Your mileage will vary based on chief of staff options. - Visibility down spam (-25% from mio, -20% from admiral.) Aiming for ~9 visibility. - Above two give very high evade, but we also have enough armor that destroyer light guns do ~ 1/3rd damage here. - 60% Screens without screens from doctrines and army spirits (Torpedo resistant, high speed already gives torpedos's low single digit hit chance. +24% hit chance factor for our attacks.) - Griefs air, and has enough hit chance stacking (Stable platforms, screening bonus, fire control+radar upgrades in the future) to grief light ships.
useless
useless tank there is no use except armor expensive
only support
194 support tech
Improve destroyer challenge
So the challenge is to improve this design in a way anyone can not argue against.(I know a way). Full research, no doctorines.
People told me my guns weren't heavy enough.
The guns are heavier and now even get more hardness than the last one. Like the last build, and the build someone made before this. It isn't practical probably. You get to chose what you do with your time. Just remember that only three nations can make this and none of them are really an industrial powerhouse.























