Catalog

Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Template

Mobile commando buzzsaw corps.

A division that does four things: - Achieves maximum coordination and high initiative (It will focus fire enemy divisions for rapid KO's to reinforce memes.) This is important as coordination and initiatives effects actually multiply together. On paratroopers, rangers, or mountaineers, you should be able to push initiative to the "Sorry, this is nonsense" levels with a good SF doctrine. - Stacks every motorized heavy weapons company bonus for a nice, fair, 20 (Pre-beta), ~24 breakthrough (post Beta) per motorized heavy weapons company. Cheapest breakthrough per IC possible. I might be missing a motor heavy weapons company nerf here, I can't keep up with the half a dozen hotfixes. - Has stupid HP and casualty trickleback, good supply for its combat width, it is hard to inflict losses on this division. - Good terrain movement modifiers, can just walk right in on harsh terrain under enemy cas.

showcase infantry hp stacking +2
Template

Watch the big summer patch, if nothing changes cav divs might work.

This is a show of "Viability" rather than a finished division (You have an empty regiment, this is not a finished division in a lot of your eyes.) Mobile warfare, and cavalry get big bonuses to their breakthrough in the next patch. As such, even with your (Fat) bonuses to regimental support artillery breakthrough, you could hypothetically keep more Breakthrough than attack with this design even with more regi-support artillery. Mobile inf also gives cavalry more well rounded bonuses (But less breakthrough.) _________________________________________________________________ Combined with the much cheaper post beta armored cars (Which still fit in the cav column,) and the spirit which reduces armored car costs, scaling this divisions breakthrough and hard attack is remarkably cheap and easy post summer beta for a budget breakthrough division, since you can use armored cars a light artillery asset. _________________________________________________________________ WARNING: I don't have a clean strategy for mitigating the cavs low HP here, since I'm getting a lot of our breakthrough and armor piercing from the airborn light armor. This division was designed to work with flexible/accelerated infantry and the high org you get from mobile infantry, these "Augmented" cavalry are likely just here to act as a mobile counter-attack force when the enemy hits the salient for your spearhead movements.

showcase 1939 cavalry +1