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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
A division that does four things:
- Achieves maximum coordination and high initiative (It will focus fire enemy divisions for rapid KO's to reinforce memes.)
This is important as coordination and initiatives effects actually multiply together. On paratroopers, rangers, or mountaineers, you should be able to push initiative to the "Sorry, this is nonsense" levels with a good SF doctrine.
- Stacks every motorized heavy weapons company bonus for a nice, fair, 20 (Pre-beta), ~24 breakthrough (post Beta) per motorized heavy weapons company. Cheapest breakthrough per IC possible.
I might be missing a motor heavy weapons company nerf here, I can't keep up with the half a dozen hotfixes.
- Has stupid HP and casualty trickleback, good supply for its combat width, it is hard to inflict losses on this division.
- Good terrain movement modifiers, can just walk right in on harsh terrain under enemy cas.
Comments
W
0
@123 The 35ish coordination and initiative also just means these will focus fire on the enemy divisions one at a time like, 80% of the time.
Also the 900 defense is fair, the paratrooper version goes up to like 1300 defense IIRC.
This also takes every doctrine that optimally buffs mechanized, so your mechs are going to be cracked even if you only really have light tank bonuses (Especially your bathtubs.)
Breakthrough will also be 15% higher post summer beta as the mobile warfare armor milestone is +15% breakthrough there.
W
0
@123 Unoptimized random bathtub div using the same doctrine for reference. Its too late to design sane tanks for this.
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SWISH
2026-09-06
0
Really good infantry template
W
0
The paratroops aren't quite as improved as I remembered...
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