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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Square Trench Rats
A build that uses Irregulars to slowly grind out ridiculously high org and breakthrough for the cost. While irregulars needs three doctrine milestones to really give you any benefit here, it does eventually get one of the best orgs and very solid breakthrough/soft attack bonuses here! (With some of the pending beta changes, you might be able to achieve far greater breakthrough with mobile warfare, if you want a violent pushing unit here.) Alongside you know, recruitable pop. 5% battle phase breakthrough from smoke and fire. _________________________________ Practically speaking, this doctrine will give a very hard early game before achieving apotheosis. Mobile infantry will give vaguely the same stats, but with worse soft attack by 20 points. Built to hold, and definitely what we in the business would call "Obsolete" when viewed from a historical lens, the high org does mean the enemy will potentially shred these guys if you get pinned down if you don't take advantage of a more expensive airborn armor design to armor meme underequipped enemy units. I should probably post my ALA design, its a bit expensive as its fast enough to go with "Mobile infantry," but it was designed for cheap reliable breakthrough. (What's fun is, you know, you can push it to give up to 30 armor in ALA with a more expensive advanced light tank.)
du yu liek mukips?
its ok i was already gnawing your legs off before you could even respawnd. lookie, right one rolling on floor already, left one soon too. while you might not see soon, know the joys of pokemon will continue for at least another 3 years before they bomb another two releases
Pykrete battlecarrier.
- It costs twice as much as the equivalent carrier. - Its slower than a brick at sea. - You should never build this. + Space efficient designs I believe lets us get 90 deck size (+1 deck), space efficient designs is pretty good on carriers you leave a little under-decked making them less cost ineffective. + Your capital line will give it screening bonus giving it great accuracy for wiping enemy screens. + Uses regular planes, not naval planes. + Resists weather penalty. + Truly global range. + Its very swaggy and it makes you look cool.
Maygar Hussars (Aka the smell of Magyar and napalm in the morning.)
So... Yeah. Hungary has probably the strongest support equipment manufacturer in the game, allowing for some of the funniest mobile infantry setups in the game. Also like, 30% breakthrough for infantry weapons. Also, the motorcycles milestone makes all your support eq and rifles 15% cheaper. They have bicycles. Assault, breakthrough, bicycles. (If only support equipment manufacturers 5% speed went on support eq too.)
Beefcake drop Incoming
Men who don't die, don't use supplies, and have 69 org!?!?!?!? (The whole point was negative supply use.) Nice. Fun fact, I believe they gave you a 10% hp on flying cavalry if you push the helicopters even further if you go that way in the beta, I haven't tested this bonus so I don't know if this is actually good yet (It might just be a bonus to the support companies non-existent HP, knowing paradox,) but more trickleback and immortal soldiers so yay? (Either that or its +10 hp...) I did just spot a bonus that lets the Ethiopian infantry run a good bit faster than cavalry, the socialist roadrunners need further optimization.
Mobile commando buzzsaw corps.
A division that does four things: - Achieves maximum coordination and high initiative (It will focus fire enemy divisions for rapid KO's to reinforce memes.) This is important as coordination and initiatives effects actually multiply together. On paratroopers, rangers, or mountaineers, you should be able to push initiative to the "Sorry, this is nonsense" levels with a good SF doctrine. - Stacks every motorized heavy weapons company bonus for a nice, fair, 20 (Pre-beta), ~24 breakthrough (post Beta) per motorized heavy weapons company. Cheapest breakthrough per IC possible. I might be missing a motor heavy weapons company nerf here, I can't keep up with the half a dozen hotfixes. - Has stupid HP and casualty trickleback, good supply for its combat width, it is hard to inflict losses on this division. - Good terrain movement modifiers, can just walk right in on harsh terrain under enemy cas.
Ethiopian Socialist Road Runners
Between old faithful, Ethiopian balance of power, and Mass transit, you can actually get infantry to the 6.4 speed of cavalry. Cavalry has +20% breakthrough now too.... (Might be worth it still to go pure infantry due to +~40% infantry attack from spirits and balance of power.) Then we take mobile warfare, a speed army spirit, a good recon setup, and special forces to make a division specialized in overrunning enemies in rough terrain. As such, you can actually get special forces running with horses, utilizing the high org of horses, and the breakthrough bonus present in the summer beta, to pad out your special forces and get them to work with high front coverage (Yes this is insane...) Ethiopia also gets 40% more equipment capture ratio, and 3 generals with scavenger. So you can do some genuinely insane builds with your army in general having 40% across the board capture ratio without being bound by a capture ratio focus. (Your militia and irregulars are capped, so peoples army flat out isn't worth it.) _______ Refuge for the Spanish anarchists also gives you a great shot at getting crazy manpower growth, unlimited men. You don't need ideological loyalty, you can use subsidized contracts for dirt cheap armored cars. _______ Overtime, I'd motorize/mechanize the horses here, as the better stats and hardness will benefit you a lot, and well, the +~40% attack on infantry you get. Its a shame that the public transit path doesn't give you many claims to conquer Africa.... Just puppets.
MIO and Spirits goofoff team (New update test.)
We spank tanks in their flanks as we have shanks. (I believe for this specific path you need to go habsburg Poland.) Its a shame I didn't find a way to push the soft attack of infantry equipment under its hard attack, alas, I'll need to sift through the national spirits of ghandi or something in order to properly achieve transcendence.
Italia Suprema
Neptune be praised this day we shall crush those barbarians in the north with our complete lack of specialization. They won't know what hit them when we rest fast and strike again! And again! And Again! Ow the attrition.
PhrankenfPhreak, makes you þink (Low metal, High breakthrough)
Wielded armor costs 12 IC instead but uses 1 chromium. Do what you wish with the rest. Uses improved rather than advanced hull for that sick 1 metal use only, making its metal use only about 20% more than a 1940 artillery piece. Only rushed techs here are better radios to highlight the benefits of this approach.
Universal Cruiser 1940
I used this template in a game for Canada, and I think it's quite versatile. Please note that I'm not very familiar with the aspects of the fleet, so I'd appreciate any advice. In my free time, I always test different variations of the hoi4 game, and I'll be sure to test your modifications! I also want to thank user "123" for their feedback!
Flame tank / Огнемётный танк
A fairly cheap flamethrower tank for troop support.

























