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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Self prop aa
Self prop aa for pretty much from 1940 onwards to go with your tanks
Pykrete battlecarrier.
- It costs twice as much as the equivalent carrier. - Its slower than a brick at sea. - You should never build this. + Space efficient designs I believe lets us get 90 deck size (+1 deck), space efficient designs is pretty good on carriers you leave a little under-decked making them less cost ineffective. + Your capital line will give it screening bonus giving it great accuracy for wiping enemy screens. + Uses regular planes, not naval planes. + Resists weather penalty. + Truly global range. + Its very swaggy and it makes you look cool.
The LumberJacks
This here is the M16 MGMC, it cuts wood. And meat. Please USA we need your trucks and AA guns surrender your trucks and AA guns we can't sustain this huge cost without your stolen trucks and AA guns. We will strip your entire country for parts just to keep this high going. We need your M16's we need your M16's we need your M16's oh help we can't make enough flugerabwherkannone we need your m16's...... (This is insanity, but at least the equipment capture ratio is really close to 50% in this one. You didn't blink when you saw this. No this will not save you from the allied bombing campaign.)z The 22-15 width version would be better here to better utilize our strosstrupes.
random bullshi go!!!!
(THIS IS A JOKE) completly random totally useless .... DO NOT USE THIS 1940 tech
Remember your radars kids
Radars let you reach 100% aircraft incerception in style. 420 blaze it. You can even fit in an assault gun due to this being an oddly efficient module for the slot, practically making this the ultimate landcruiser. If someone disagrees show them a more dead airforce or a denser form of soft attack that provides 100% aircraft interception alone. Sadly the division that uses this has failed to post for like, a full week. (Its a meme division, but a good one.)
This was supposed to be marines but I got carried away.
So the idea here was because the marine doctrines were kinda meh I was going to make a mountaineer/jager doctrine division that just turbo buffs marines using rangers, given the marine doctrines are so bad sometimes extra buffs on your ranger scout can overwhelm the stats you get from picking marines for your doctrine. This devolved into a rabbit hole where I used the terrain bonuses of commandos, flame tanks, assault engineers, and mixed special forces/regular infantry to create an abomination that doesn't care what terrain the enemy is defending on while having stupid high org and hp for the stats, but I had also turned recon rangers into the worlds ultimate artillery support unit so I decided to make our attack disgusting. Normally its borderline impossible to beat field engineering or assault recon for breakthrough, but because of the quirks of this build its all irrelevant may as well motorize the guns for that fat org. Post summer beta our defense and breakthrough also spike up from the flying batteries buff and the rocket artillery buff! Worth noting: The hard attack of this division should be higher than is shown, the commandos hard attack buff on light infantry doesn't seem to apply. 18% hard attack from 4 mio points. All arms at defense, etc etc. I also have no defined tank doctrine here, so there is room for a quarter more stats in breakthrough, or hard attack depending on what insane madman optimizations you make. It also had custom flame tanks/tank destroyers to optimize its breakthrough with my signature cost of almost nothing, but for some reason these are not saved here so we lost a lot of breakthrough, but I'm looking forward to post summer beta stats for those 160 attack 50 breakthrough MRA that I've meticulously optimized for.
Light Anti-Air / Легкая ЗСУ
It adds good air defense to your troops, and the air attack is recommended to be compared with motorized air defense!
Shock attack Division / Ударная Дивизия
A fast and confident attack by your troops!
Brusing for a cruising (AA landcruiser.)
Legitimately an optimized land cruiser. You may wonder "What is this for and why would you build it." Its simple, its able to shoot down 99.75% of close air support. Its a brick of stats that cheaply removes the air war from the game for people who really have grown tired and just want to battleplan. It is budget if you get the breakthrough points for it, as the AA you would need to match this vehicle in performance would consume an industrial capacity that is dozens of times more expensive. The artillery needed to tie with it also matches it in cost. Yes, the metal cost is depressing, but for a land cruiser its relatively chill. If you lack 4 breakthrough points you can give up 5 soft attack and make it much cheaper though by replacing the railway artillery for a simple 3 breakthrough version. At least 1942 and definitely banned in your local server.
RFM Mountain Defense Force
A strange unit that uses four key points: - 4% reinforce rate from rapid dominations first two bonuses. Goodish reinforce rates without signal companies. - Large unit tactics with entrenchment bonuses to blend good org and dig in bonuses. (Espc with defense in depth!) Lets regimental supports be used for maximum effectiveness and gives you high hp for good hospital utility, experience gain, and lower equipment loss. - Very high soft attack and air attack as a deterrent to mountain incursions and air raids. -A width that only suffers small penalties in mountains/hills/flanked urban areas to stack defensive attributes, like in northern italy. As a byproduct its ok in plains and marshes. I deliberately chose my doctrines so this division would be explicitly compatible with a light tanks, assault engineers, and mechanized armored fist as a secondary arm of your land forces that uses a conventional offensive division width. As you'd rush armored engineers with this, you could easily sacrifice 200 IC For an entrenchment number close to 20 with defense in depth. Pretty tough to dig up. (Helicopters might also be funny just to stack more casualty trickleback and exp losses.) Cold weather specialists, or elevated mountaineers are both strong synergies as well. CWS gives you a good second elite offensive template for this terrain, and elevated mountaineers lets the regular infantry have 10% more stats in most terrains. Both are great for this army setup, but one is better for special forces driven playthroughs, the other for regular units in a early game defensive role. Not worried about armor piercing or hard attacks because we are trying to hold terrains that kill tanks effectiveness pretty hard, and you can add hard attack if you find yourself needing it. (Plus with 4 MIO points + infantry anti tank techs you can practically double this divisions anti-armor capabilities by 1942.)
Panzergrenadiere
Mid- Lategame Template with individual Tank designs, inspired by modern IFVs, Tanks and other weaponplattforms.
People told me my guns weren't heavy enough.
The guns are heavier and now even get more hardness than the last one. Like the last build, and the build someone made before this. It isn't practical probably. You get to chose what you do with your time. Just remember that only three nations can make this and none of them are really an industrial powerhouse.


























