Template

MIO and Spirits goofoff team (New update test.)

W

Walsst  ·  98 views  ·  2026-08-31

MIO and Spirits goofoff team
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
We spank tanks in their flanks as we have shanks. (I believe for this specific path you need to go habsburg Poland.) Its a shame I didn't find a way to push the soft attack of infantry equipment under its hard attack, alas, I'll need to sift through the national spirits of ghandi or something in order to properly achieve transcendence.

Comments

SWISH
SWISH 2026-08-31
0
Solid template. Why did you go with the airborne armor though?
W
Walsst OP 2026-08-31
0
@SWISH Higher base stat multipliers, as the hard attack bonus on tanks that armored recon is wasted here, I built a light tank with a lot of attacks here so getting 95% of those attacks is nice. IE: 10% of the hard attacks actually comes from the airborn armor here. Streamlined deployment+Airborn armors just a little busted in how many stats you can fit on one unit. (IF I went with a turreted autocannon tank, I could stuff nearly 100 breakthrough in that slot....) I was also not really thinking about whether or not my arty doctrine made me want to use armored recon because I was feeling kinda sleepy this morning.