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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
1942 tech needed
Comments
Hungarian_Patriot
2026-07-06
0
well it is a division, thats for sure, but if we are going for mm then why not go bigger? we dont want to go home do we? also what is that mix of aa and at lol in regimentals, support aa is also rly good and needed
W
Walsst
2026-07-11
0
@Hungarian_Patriot They are close to the soft cap for AA damage reduction, but more AA damage would do a lot to limit germany's ability to keep aircraft up and running, since going from 52-> ~80 AA would mean the germans would be averaging 6 flights before being grounded instead of 8.
25.5 width is a good choice for marshes or being flanked on many of the available terrains (Since its much harder to successfully push you from one side on a lot of the bad terrain on the front anyhow,) even if its not an ideal fit for 1 tile-1 tile combat in forests or other similar tiles. HP isn't bad here, so the extra organization and units fitting in the battles where you are getting flanked at least increases the odds you can reinforce a battle before its over.
Really my big critique is the soviets have ahead of time coupons for artillery, so you could have 1943 AA and not need nearly as much in the way of AT guns to meet your piercing breakpoints, in which case you can prioritize more damage to try and de-org the attacking germans.
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