Catalog | HOI4 Division Templates
Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.
They Came from the down south (Quafar safari, the new sea people.)
"This looks a little expensive, are you sure this is something aussa can afford." Sure you can, after you rebuild the forts and cities you leveled completely destroying everything in your path. The sea peoples once ended the bronze age by wiping the slate clean and dealing with all nations but one, now its your turn, to wipe the slate clean with super heavy artillery. Practically no forms of defensible terrain are an appreciable obstacle with these bonuses, even if, by all accounts, this division is a meme. Oh yeah, you are taking "Utilizing our strengths" for the massive attack bonuses on irregulars by the way, no militia this run. Get yourself a commando and infantry leader advisor, and nothing will be able to really resist this units pushes. __________ You also have great bonuses with this doctrine to superheavy railway artillery, use them, even if you can't afford them.
Watch the big summer patch, if nothing changes cav divs might work.
This is a show of "Viability" rather than a finished division (You have an empty regiment, this is not a finished division in a lot of your eyes.) Mobile warfare, and cavalry get big bonuses to their breakthrough in the next patch. As such, even with your (Fat) bonuses to regimental support artillery breakthrough, you could hypothetically keep more Breakthrough than attack with this design even with more regi-support artillery. Mobile inf also gives cavalry more well rounded bonuses (But less breakthrough.) _________________________________________________________________ Combined with the much cheaper post beta armored cars (Which still fit in the cav column,) and the spirit which reduces armored car costs, scaling this divisions breakthrough and hard attack is remarkably cheap and easy post summer beta for a budget breakthrough division, since you can use armored cars a light artillery asset. _________________________________________________________________ WARNING: I don't have a clean strategy for mitigating the cavs low HP here, since I'm getting a lot of our breakthrough and armor piercing from the airborn light armor. This division was designed to work with flexible/accelerated infantry and the high org you get from mobile infantry, these "Augmented" cavalry are likely just here to act as a mobile counter-attack force when the enemy hits the salient for your spearhead movements.
Tip: Don't Sleep on Airborn Light Armor
So, airborn light armor has almost the full stats of a armored division with more than twice its tanks (75% at base,) and it benefits fully from tank doctrines, your special forces doctrine, and your operational doctrine. As such, an improved light tank (Not even an advanced one,) can give nearly 100 breakthrough here if built right. You can breakthrough meme with it, it gives so many stats it can even be worth it to throw out a % attack bonus you'd get from a proper recon company sometimes (This would let you use support doctrines like field engineering instead of assault recon, as an example.) Its just a really shredded addition especially for big infantry balls without any heavy guns backing them up, as a small budget of tanks can just be too many stats. POST SUMMER BETA: Yeah so, uh, current summer beta patch would give this a fat ~105 ish breakthrough with the buffs to the extra ammo stowage, and way more defense.
MIO and Spirits goofoff team (New update test.)
We spank tanks in their flanks as we have shanks. (I believe for this specific path you need to go habsburg Poland.) Its a shame I didn't find a way to push the soft attack of infantry equipment under its hard attack, alas, I'll need to sift through the national spirits of ghandi or something in order to properly achieve transcendence.
Combat insertion Paratroopers
I notice people using 8 paratroopers but no one has explained why, you can add one more and open up a extra regimental support which can be used to massively buff soft attack, or if you want to use them purely for defence then I would put in heavy weapons companies
infantry melter 2530 SOFT ATTACK
bruh
infantry melter
2530 sft attack
Good mountaineers
Good mountaineers If you want you can take out the AA batteries
If you have fuel but not the industry and resources for tanks this balls
Just try it it's good
US Island Hopping
Don't play US nor use amphibious mech or tanks much, so I'm not experienced enough to know how well this would be, but essentially it's an island hopping division for the US on Japan. Late enough to get the equipment necessary, logistics to keep supply in-case of red sea or negligence against their navy. Shovel to get buffs in amphibious terrain, might be expensive though. Amphibious tank for extra breakthrough and attack. This is just one of the other things I want to show to try to experiment more and push my skill. Give criticism of course. Thank you.
My partisan division is completely insane.
Besides its high HP and recovery rate, it has the particularity of being inexpensive (except for support equipment) and, above all, self-sufficient in supplies. Of course, I used the Mass Assault, Irregular, Field Engineer, and Guerrilla Warfare doctrines.
Tanks die
If you have problems with tanks