Catalog | HOI4 Division Templates

Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.

Template

RFM Mountain Defense Force

A strange unit that uses four key points: - 4% reinforce rate from rapid dominations first two bonuses. Goodish reinforce rates without signal companies. - Large unit tactics with entrenchment bonuses to blend good org and dig in bonuses. (Espc with defense in depth!) Lets regimental supports be used for maximum effectiveness and gives you high hp for good hospital utility, experience gain, and lower equipment loss. - Very high soft attack and air attack as a deterrent to mountain incursions and air raids. -A width that only suffers small penalties in mountains/hills/flanked urban areas to stack defensive attributes, like in northern italy. As a byproduct its ok in plains and marshes. I deliberately chose my doctrines so this division would be explicitly compatible with a light tanks, assault engineers, and mechanized armored fist as a secondary arm of your land forces that uses a conventional offensive division width. As you'd rush armored engineers with this, you could easily sacrifice 200 IC For an entrenchment number close to 20 with defense in depth. Pretty tough to dig up. (Helicopters might also be funny just to stack more casualty trickleback and exp losses.) Cold weather specialists, or elevated mountaineers are both strong synergies as well. CWS gives you a good second elite offensive template for this terrain, and elevated mountaineers lets the regular infantry have 10% more stats in most terrains. Both are great for this army setup, but one is better for special forces driven playthroughs, the other for regular units in a early game defensive role. Not worried about armor piercing or hard attacks because we are trying to hold terrains that kill tanks effectiveness pretty hard, and you can add hard attack if you find yourself needing it. (Plus with 4 MIO points + infantry anti tank techs you can practically double this divisions anti-armor capabilities by 1942.)

showcase infantry defense +1
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only support

194 support tech

showcase challenge infantry
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soviet mass mob infantry barb

1942 tech needed

showcase offense efficient +3
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My go on unit as czecoslovacchia

Space marine, cheap, can resist most attacks, and have decente offensive capabilities, i want tò see what the community tinks

rate my build help wanted 1939 +1
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Panzergrenadiere

Mid- Lategame Template with individual Tank designs, inspired by modern IFVs, Tanks and other weaponplattforms.

rate my build armor motorized infantry +3
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Defensive meta

This is large for a reason because it needs all the regimental support companies

meta defense infantry
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Ultimate Qafar Safari

The casual 1941 offensive infantry masterpiece for when your OPM gets two land breakthrough points for flame tanks and military engineering vehicles. Aussa has the unique opprotunity to have both militia and irregulars in a division. You may be wondering... Why care? Irregulars provide some insane base terrain bonuses to divisions they are included in, the irregulars doctrine gives both militia and irregulars 1.6 combat width, and guerilla war gives you 1% eq capture ratio on all infantry. This army steals. So much gear. Its terrain bonuses are perfection. Its HP is the size of the galaxy. It will become veteran. Of course if you want to become this perfection you will need to get a land facility running as one of the smallest powers in the game. I chose irregulars over peoples militia because its more unique that you can both have irregulars terrain bonuses and militia together in one template in a division. This makes this build an Only Aussa special. Eventually you'd probably get all your AA from the landcruisers that are your destiny, I know its painful to wait for this, but that will come in time. They can't stop you.

showcase offense infantry +2
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Make sense?

Point is less supply usage and fast recovery.

rate my build help wanted infantry
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34W TANK div 16.2k mann, 650soft, 339 hard, 705 def, 623 breakthrough, 62 armour, 78.5 hardnesss,

up to 13k ic cost for entire division, division made for breakthrough and defence support in key areas. high stats: 34W TANK div 16.2k mann, 650soft, 339 hard, 705 def, 623 breakthrough, 62 armour, 78.5 hardnesss, 113 pierc, 20 weight allows it to be effective mid-late game (1940 and later)

rate my build meta 1941 +4
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commandos light AT 34w

Not for meta gameplay, just a test if the changes from individual excellence to commandos, alongside the regimental companies could create something interesting from a gameplay perspective. Like, could you use this and not feel disappointed. Commandos gives light infantry a % stat bonus from each regimental support included in a division, this is a unique bonus I thought was worth testing to try to create a unit. - Decent hard attack for the cost, able to break some armored units. The results kinda lukewarm if I'm being honest even using a +50% hard attack from infantry bonus. - Very high terrain bonuses for just bread and butter infantry, and high HP for low losses. - Passable but mediocre breakthrough. You could start causing pain anywhere and your opponent needs to consider this. - A supply use that can be summarized as "No." Overall this falls apart outside of green air, but all of the bonuses exploited here work for special forces too so the imagined use case is likely that you probably convert this to a cheaper defensive division, and use this vague format for a special forces unit whose intended use case is just to reverse traditional match-ups on most types of frontline terrain. The support tanks for breakthrough are an obvious element you might want to chop for cheaper equipment or resilience against air power.

infantry defense mid-game
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(36w) Infantry Division, 1940 Tech, MTT Subdoctrine

Large 36 Combat Width Infantry Division with 1940s tech. Intended for industrialized nations with manpower but lacking research slots for Armored or Aviation technology. Mission Type Tactics Subdoctrine is applied (and mandatory) to keep infantry battalion organization high.

offense infantry efficient +1
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(36w) Infantry Division, 1940 Tech, LUT-FC-MTT Subdoctrine

Large 36 Combat Width Infantry Division with 1940s tech. Intended for industrialized nations with manpower but lacking research slots for Armored or Aviation technology. Large Unit Tactics, Fire Concentration and Mission Type Tactics Subdoctrine is applied. The reduced combat width of Infantry and Line Artillery allows 4 additional infantry Battalions to be added to the division for increased stats. This Division has 20,800 manpower, so losing one can be a significant loss for nations. A full army of 24 Divisions + the Army Headquarters of your general means a single army can be 500,000 manpower strong.

offense infantry efficient +1