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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

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Tanks die

If you have problems with tanks

showcase tank mid-game +2
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Reinforced Paratroops Strike Division

ROLEPLAY EXCUSE: Paratroopers division thats been landed and reinforced with heavy ground assets. ________________________________________________ PROPER EXPLANATION: Assault division that uses the paratrooper tech from last post to create a very cheap, and mildly narrow pushing unit while making the ABSOLUTE MOST of commandos HP and hard attack bonuses. The paratroopers make this division organized despite commando's penalty, and the combination of signal companies and other factors make this division absurdly tanky and capable of reinforce meming, as an all terrain strike force. The idea would be you'd use pure paratrooper divisions as intended to be ambush soldiers that do deep drops behind enemy lines, then switch things over to twice as many of the reinforced strike division once you link up with your paratroopers and save them from being stuck behind enemy lines. You are using both paratroopers high org and good combat stats to counter the only weaknesses of commandos, while taking advantage of too many stacking HP bonuses to make sure these units become veteran. __________________________ ADVANCED TECHNIQUES Go SF and all arms at defense if you are a large nation with a great SF multiplier, or a smaller nation trying to build an offensive fist, go for tip of the spear to make far more of these, as you can make 8 of these with the tip of the spear special forces cap bonus on its own. Four to five prior to you getting the SF cap reduction bonuses. In theory, you could even reinforce this with other special forces, mountaineers/marines, while having the paratroopers tank for your other SF assets, depending on the theater if you have spare cap open.

commandos doctrine special forces offense +2
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Did you know? In terms of special forces HP compatibility....

Paratroopers are the highest HP possible leg special forces on most nations, being able to stack 27 base HP with +20% HP using commandos? Note: The empty regiment + Support company is just here as a showcase of how flexible this base template is. Fill this unit out to fit your front. ____________________________________________ This lets you have a unit that is both tanky and organized. However, do note you only get about 5% more HP than standard infantry, the value here is the org, high soft attack, and defense. Airborne light armor also gives 75% of the breakthrough of a full light tank unit while being dirt cheap. (Just don't worry about armor, you only get 25% more armor here than armored recon.) Paratroopers have two really unique traits of the special forces, being able to stack more HP modifiers than any other special forces unit that isn't a bathtub, and being able to achieve a defense multiplier that can be called simply "The moon." As such using line paratroopers as the body for a space marine division can be an oddly.... Ok choice? The high org and HP makes them a strong front for any other unit you want to mix them with that will protect your manpower and expensive equipment better than most other special forces options. ____________________________________________ It can be wise to have a paratrooper division that fights when it links up with your supply lines that you convert them to, and one that actually can airdrop. Since the high paratroop stats can make them oddly good as a general assault unit. Manpower rich nations probably want cold weather specialists instead, but this does come at the cost of fish-canning your men in a dense division that will bleed infantry equipment and manpower. This base template is 99% good for nations which are to put it bluntly "Quite poor." _________________________________ If you go for cheap bathtubs though, the synergy for your assault troops is real, and it can hurt your enemy, both have crazy high hp.

showcase efficient defense +2
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Big defence inf

32 width infantry as a multiplayer defence force. 1940 tech

showcase rate my build infantry +3
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Оборонительная пехотная

Это оборонительная пехотная дивизия, в целом универсальная так как и фронт прожать может.

defense infantry
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ELITE mid game melting mobile division

This was the base France motorized division in 1936. For 1939/40, I added every rocket company and heavy tank there. Then, for 1941, I added the mecha and armtrac battalions, but by that time Germany was already over. It is expensive, but that is not a problem cause the main difficulty is supplies, but still good enough to work in every terrain except mountains in SP. All the heavy tanks are the first research and with base stats, so in-game they are far more powerful and faster when you mod them to your preferences. DOCTRINES ARE MOBILE WARFARE: mobile infantry, self-propelled arty support, armoured support and mission-type tactics.

rate my build offense tank +3
Tank Built for vLate game

Late game self prop arty

1943 tech medium sp arty. Made to be cheap, fast moving source of soft attack.

showcase rate my build Self propelled arty +1
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The LumberJacks

This here is the M16 MGMC, it cuts wood. And meat. Please USA we need your trucks and AA guns surrender your trucks and AA guns we can't sustain this huge cost without your stolen trucks and AA guns. We will strip your entire country for parts just to keep this high going. We need your M16's we need your M16's we need your M16's oh help we can't make enough flugerabwherkannone we need your m16's...... (This is insanity, but at least the equipment capture ratio is really close to 50% in this one. You didn't blink when you saw this. No this will not save you from the allied bombing campaign.)z The 22-15 width version would be better here to better utilize our strosstrupes.

challenge tank speed +2
Ship

First attempt at an early game destroyer

Not too sure how to specify for navy like i can for land or air, I understand navy, i know what each ship is for, and how to do some stuff regarding it, just not enough to be any good at it. Anyway, definitely give tips and pointers. Numbers I should reach for, and what terrain i should watch out for.

help wanted rate my build
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Light Phalanx

Come on Von Mackensen, we need you to use your newfound French tactics to push back the Russians besieging us in the east! The German empire depends on you! _____________________________________________ In the summer beta, this has significantly more HP funny enough, like, 20ish or more. It also is speed 8 making this a funny, trolly, happy division. We use anti-tank frontline to give the cavalry decent entrenchment so we get this mildly hardened division with oddly limited pain when we look at the all around stats. LIMITED PAIN. You will suffer trying to equip this obviously. The real goal here was to meme about history. I called it a "Light phalanx" as I have a more insane version in my back-pocket for a WWII version for if we brought this back. _______________ Oddly, due to the + 5 hp on cav, you could probably make this better condensing the artillery into fewer regiments and adding more cav (and maybe +1 armored car.)

showcase germany 1915 +3
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Italia Suprema

Neptune be praised this day we shall crush those barbarians in the north with our complete lack of specialization. They won't know what hit them when we rest fast and strike again! And again! And Again! Ow the attrition.

showcase challenge italy +7
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random bullshi go!!!!

(THIS IS A JOKE) completly random totally useless .... DO NOT USE THIS 1940 tech

challenge infantry mid-game +6