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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Combat insertion Paratroopers
I notice people using 8 paratroopers but no one has explained why, you can add one more and open up a extra regimental support which can be used to massively buff soft attack, or if you want to use them purely for defence then I would put in heavy weapons companies
Germanowerfer
This is the germanowerver, it werfs germans. Inspired by the summer beta changes, where rocket artillery finally has a purpose, stabilizers and autoloaders are buffed, and I'm trying to tempt paradox to make the squeeze bore adaptor good sometimes. Intended doctrines+spirits: Self propelled support, Tank Destroyer force, direct fire support. You will be able to push this rocket platforms hard attack as self-propelled artillery to the moon, all the way to ~15 even (Maybe even 20... Its really hard to tell what it will look like post MIO.) While it pierces nothing, pair it with some tank destroyers, the enemies will be a fine paste left in your path. GO OUT THERE AND WERF GERMANS. But do not werf the germans, they want to get werfed, its their favorite summer time activity. Its why they storm our borders in mass migrations roughly every 20-40 years. The doich-want-to get weerrffd~ The jdoich just wanna get werfffed. (For the love of god what am I writing.)
infantry melter 2530 SOFT ATTACK
bruh
infantry melter
2530 sft attack
Good mountaineers
Good mountaineers If you want you can take out the AA batteries
If you have fuel but not the industry and resources for tanks this balls
Just try it it's good
US Island Hopping
Don't play US nor use amphibious mech or tanks much, so I'm not experienced enough to know how well this would be, but essentially it's an island hopping division for the US on Japan. Late enough to get the equipment necessary, logistics to keep supply in-case of red sea or negligence against their navy. Shovel to get buffs in amphibious terrain, might be expensive though. Amphibious tank for extra breakthrough and attack. This is just one of the other things I want to show to try to experiment more and push my skill. Give criticism of course. Thank you.
Stuka
Historical stuka junkers ju 87. If we just could put in stuka siren.
Speedy Surface Raider
A cheap survivable surface raider which uses components whose whole purpose is that they have speed penalty typos that are suspiciously low. That and of course, extreme spotting ability to help your anti-submarine depth charge patrol ships do their job, and decent air attack. (As sub spotting, I didn't notice, was actually fixed!) Aimed at being fast, aggressive, and high dodge rate against all threats while being mostly unaffected by the summer beta nerfs. If you went with AA cruisers, this would work as a great screening ship for a heavy cruiser that uses the +15% speed bonus for being a heavy cruiser.
Balanced Stats "Night Fighter"
A heavy aircraft that tries to use the ability to stack high defense with the radio navigation and phased radar array to ignore the majority of the night time penalty on interception missions. This can only fight effectively at night, but its at least efficient at something. Also like half of its potential bonuses are interception mission only, but that is a niche rather than the void howling sweet nothing's at us. __________ Uses self-sealing fuel tanks and strategic material uses to bring the IC cost down, but you can build this removing both if you are a nation like Germany who lacks rubber but has aluminum, or if you are wealthy like the US, you can remove the strategic material usage for more range I guess, for those cross Atlantic air raids where you still win flying from Greenland or Iceland.
Mega late game
UwU
My partisan division is completely insane.
Besides its high HP and recovery rate, it has the particularity of being inexpensive (except for support equipment) and, above all, self-sufficient in supplies. Of course, I used the Mass Assault, Irregular, Field Engineer, and Guerrilla Warfare doctrines.

































