Catalog

Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Ship

Schieffwafen-Class

just a ship

showcase
Tank

useless

useless tank there is no use except armor expensive

challenge
Template

RFM Mountain Defense Force

A strange unit that uses four key points: - 4% reinforce rate from rapid dominations first two bonuses. Goodish reinforce rates without signal companies. - Large unit tactics with entrenchment bonuses to blend good org and dig in bonuses. (Espc with defense in depth!) Lets regimental supports be used for maximum effectiveness and gives you high hp for good hospital utility, experience gain, and lower equipment loss. - Very high soft attack and air attack as a deterrent to mountain incursions and air raids. -A width that only suffers small penalties in mountains/hills/flanked urban areas to stack defensive attributes, like in northern italy. As a byproduct its ok in plains and marshes. I deliberately chose my doctrines so this division would be explicitly compatible with a light tanks, assault engineers, and mechanized armored fist as a secondary arm of your land forces that uses a conventional offensive division width. As you'd rush armored engineers with this, you could easily sacrifice 200 IC For an entrenchment number close to 20 with defense in depth. Pretty tough to dig up. (Helicopters might also be funny just to stack more casualty trickleback and exp losses.) Cold weather specialists, or elevated mountaineers are both strong synergies as well. CWS gives you a good second elite offensive template for this terrain, and elevated mountaineers lets the regular infantry have 10% more stats in most terrains. Both are great for this army setup, but one is better for special forces driven playthroughs, the other for regular units in a early game defensive role. Not worried about armor piercing or hard attacks because we are trying to hold terrains that kill tanks effectiveness pretty hard, and you can add hard attack if you find yourself needing it. (Plus with 4 MIO points + infantry anti tank techs you can practically double this divisions anti-armor capabilities by 1942.)

showcase infantry defense +1
Template

only support

194 support tech

showcase challenge infantry
Template

soviet mass mob infantry barb

1942 tech needed

showcase offense efficient +3
Tank

Regimental Armor LTD (1941 techs)

A tank I designed for regimental supports when I realized with an artillery coupon you could have the improved medium cannon before 1941 by focusing on the anti-tank line. So I went with the common case "What if one armored coupon one artillery coupon" that some tech discount poor nations like poland can have. With a petrol electric engine you can overwhelm the maluses to breakthrough a fixed superstructure gives you and use the breakthrough bonus on a medium cannon to still achieve an acceptable breakthrough on a light tank. The levels of attack on a tiny light tank here are somewhat comedic. When labeled as a light tank, this gives a good 50 breakthrough, so if you are willing to spend 480 IC on just unreliable scouting vehicles you can get a lot of breakthrough there as well. Its expensive enough you should just use a medium tank instead in most cases, but the attack and breakthrough are good so its up to you. This is definitely in the realm of wonderweapon tank builds though so it could be funny to deploy once. Mobile assault and recon + streamlined deployment makes a design like this push far harder than it normally should. Shout outs to mobile assault and recon for just universally being so good that divisions I purposefully design to not use it end up still being optimal with it. As we lack generic MIO support not really a lot I can do to show how much better this is in a practical scenario as these meme builds are whats helped the most for MIO's due to the relatively high amount of free reliability available making high reliability cost parts strong. Either you 1.5x how many you can produce with a refurbrishing plant (~-15% output cost ~+20% output without resorting to memey conversion schemes,) or you get slightly increased stats and 5-20% reliability.

showcase armor mid-game +1
Tank

The light tank i use tò do space marine

You can see by youself, any thoughts?

rate my build help wanted
Template

My go on unit as czecoslovacchia

Space marine, cheap, can resist most attacks, and have decente offensive capabilities, i want tò see what the community tinks

rate my build help wanted 1939 +1
Tank

Spammy Spam

My tank Is cheap, have a lot of soft Attack, and enough armor to not be penetrated by AI, i Just wanted tò see of its a good design and what can be upgraded

help wanted rate my build budget +1
Tank

Puma

Cheap light tank, inspired by modern IFVs. Small cost but effective against AI, upgradeable with better autocannon.

rate my build mid-game motorized infantry
Template

Panzergrenadiere

Mid- Lategame Template with individual Tank designs, inspired by modern IFVs, Tanks and other weaponplattforms.

rate my build armor motorized infantry +3
Tank

t-34M

Reliable and reasonably priced, it can be put into production as early as 1939. However, the lack of a radio and the use of a two-man turret are distinct disadvantages; I would therefore recommend replacing the turret with a three-man version and installing a radio in place of the wet ammunition storage.

rate my build 1939 budget