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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
A-3
Max breakthrough
Self prop aa
Self prop aa for pretty much from 1940 onwards to go with your tanks
1940 Germany Breakthrough
Might be a bit too ambitious with what's possible in 1940's Germany, but with good doctrines that increase org, and with high enough HP, i think this can be a fairly alright template to break through the line. I don't have No Step Back, so that's why I didn't make custom tanks or added in SPxx or flame tanks. As always, give criticism, thank you.
MELTING MELT
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The BOILING DIVISON
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Mid-Game Breakthrough
A fairly mid-game build. Light tank breakthrough division with motorized to keep org, and motorized pulled artillery for soft attack (can replace it with support art, but with less soft attack). I'm a little iffy on support companies, I know armored engineer companies give good buffs to tanks and honestly it looks like it works really well in mountains, but it's probably super expensive. Either way, I'd definitely see what you lot do. I don't have much of the DLC, so I can't make tanks or planes, and I don't have access to flame tanks either. So keep that in mind.
Combat insertion Paratroopers
I notice people using 8 paratroopers but no one has explained why, you can add one more and open up a extra regimental support which can be used to massively buff soft attack, or if you want to use them purely for defence then I would put in heavy weapons companies
US Island Hopping
Don't play US nor use amphibious mech or tanks much, so I'm not experienced enough to know how well this would be, but essentially it's an island hopping division for the US on Japan. Late enough to get the equipment necessary, logistics to keep supply in-case of red sea or negligence against their navy. Shovel to get buffs in amphibious terrain, might be expensive though. Amphibious tank for extra breakthrough and attack. This is just one of the other things I want to show to try to experiment more and push my skill. Give criticism of course. Thank you.
Mega late game
UwU
My partisan division is completely insane.
Besides its high HP and recovery rate, it has the particularity of being inexpensive (except for support equipment) and, above all, self-sufficient in supplies. Of course, I used the Mass Assault, Irregular, Field Engineer, and Guerrilla Warfare doctrines.
Big defence inf
32 width infantry as a multiplayer defence force. 1940 tech
ELITE mid game melting mobile division
This was the base France motorized division in 1936. For 1939/40, I added every rocket company and heavy tank there. Then, for 1941, I added the mecha and armtrac battalions, but by that time Germany was already over. It is expensive, but that is not a problem cause the main difficulty is supplies, but still good enough to work in every terrain except mountains in SP. All the heavy tanks are the first research and with base stats, so in-game they are far more powerful and faster when you mod them to your preferences. DOCTRINES ARE MOBILE WARFARE: mobile infantry, self-propelled arty support, armoured support and mission-type tactics.



















